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Mission builder-like contract builder (except much simpler)


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Apart from the tech tree the missions is what made me stop playing career mode. They seem random and repetitive at the same time. I know how it sounds but once the game recognizes you like a certain kind of contract you get spammed with it. Anyway, it's not good. What would make it good is a simplistic mission designer:

1. You pick the first node and it's a 'body' node. It defines around which body you will need to do stuff.

2. To the 'body' node you attach other nodes underneath like 'test', 'perform', 'build' and whatever other objectives there are.

3. Adjust reward slider. Pick how much reputation, money and science you want to get for the mission.

Each node would have its own reward or percent of reward (that could diminish after some usage because otherwise it would allow you to grind the same mission all the time). The UI would be simpler than mission builder. There would be no node-to-node connections. Just stacking them under the main 'body' node.

I've seen some people suggesting DLC should be partially free. I think this kind of contract builder would be a nice showcase of what mission builder is capable of. It would also greatly enhance career mode.

Edited by Wjolcz
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