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Things I need to achieve for my mod to work


jebeddun

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Hi all!

I've modelled ships and locations, created contracts and worked out much of the bugs I could but there are still a few things I would like to solve for my mod to be publishable. I'd like some perspective on them to see if they are achievable... I don't code (just .cfg editing) so I have no clue if these things are possible. If possible I'll try and find a coder to contribute or try and learn coding from scratch :D

 

Here are the things I need to achieve:

- Reduce the proximity needed to control a certain ship (My BdArmory AI enemies work great but the fun is gone when you can switch and control their vessels.)

 

- Is it possible to make a certain Type of Kerbal unavailable to hire? So I can just use them as spawned actors.

 

- How hard is it to make a Sonar iva prop?

 

Thanks!

 

 

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