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Why cant I hack the location of my craft in the sfs file?


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I landed on Eve (yay!), but far from where I wanted to.

So I decided to change the longitude and latitude locations in one of the save files (.sfs)

Because I didn't know the altitude of the location, I decided to hack the save file of the final descent.

But when I load the save file the craft still shows up descending in the old location!

Where is it getting the coordinates from?

 

here is a snippet of the modded file showing the longitude and latitude I put in:

VESSEL
        {
            pid = 4e05600f4c22449287de3cb0a31455cd
            persistentId = 3100641581
            name = Eve Refuler
            type = Rover
            sit = FLYING
            landed = False
            skipGroundPositioning = False
            vesselSpawning = False
            launchedFrom = Runway
            landedAt =
            displaylandedAt =
            splashed = False
            met = 83171465.200286865
            lct = 4877993537.8136311
            lastUT = 4961165003.0139179
            distanceTraveled = 41775161.067507006
            root = 0
            lat = -25.015900000000000
            lon = -158.45580000000000
            alt = 22146.520930115832
            hgt = 22146.5215
            nrm = 0.228583291,-0.9447788,0.234824777
            rot = 0.526463151,0.830762863,0.179337412,-0.0225351304
            CoM = -0.000439599156,1.64701438,0.221822023
            stg = 5
            prst = False
            ref = 622107472
            ctrl = True

 

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42 minutes ago, RedeyePete said:

lat = -25.015900000000000
lon = -158.45580000000000
alt = 22146.520930115832

This is your ground position but your rover is still flying. If you want to edit the position during flight, you have to edit your orbital position but this can be tough since you are already in the atmosphere.

Something else you can try: land the rover where ever you are and edit the ground position like you have done it already. Load the edited savefile and you will probably see a nice explosion...and your altitude ;) So, lets say you load the savefile, everything explodes and your altimeter shows '1356m'. Don't save now! Edit the savefile again but set the 'alt =' value to 1356 + 1 -> 1357. Load your savegame again and your rover should be landed and perfectly fine on the surface and the correct position.

edit: Probably, you can also just change:

sit = FLYING -> sit = LANDED
landed = False -> landed = True

So the game will use the ground position values even though you are still flying.
 

Edited by 4x4cheesecake
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So I tried to edit the save file as you described, but just could not get the sweet spot for the altitude.

I even used mechjeb to show the altitude and no luck.

Too high - blows up, too low - blows up!

On the last attempt things got a bit buggy and all the planets disappeared!

So I decided to cut my losses, reload the saves (including persistent) and installed Hyperedit.

I used the save with the final decent, landed ok just off the side of the peak.

The sides are so steep that the rover just kept on slipping all the way down.

Even driving forward did not help.

So scratch that spot for a good base of operations.

I know there is a nice plateau at a reasonable height, so I might look for the coordinates of that.

If anyone reading this post knows please do reply.

BTW = Eve

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