Jump to content

What is wrong with the hatches on the Mk2 inline cockpit?


Recommended Posts

The only mod I have installed that ought to be fiddling with this part is MechJeb Universal, which should only be adding the MechJeb Core function.

I remember hitting this problem several years ago when I last played KSP, but thought it would have been fixed long ago.

I have a cargo bay immediately behind the cockpit (I had hoped to use the visually-present hatch on the back to go EVA in the cargo bay, but it's not "real" the way the one on a Mk3 part is.) I can almost believe the opened cargo bay hatch could collide in some weird way with the location of a Kerbal coming out of the cockpit, but when it's closed it's exactly like any other Mk2 part...

I will try building a plane with a fuel tank behind the cockpit to see if that works, and report back...

For reference, my latest log is at https://drive.google.com/file/d/1rSsHA-YBVwSMZaMLhDekbi_odBWnFd_4/view?usp=sharing

 

OH! Some experimentation found me an answer. I think it's crazy, but it's an answer.

I had a tiny antenna (the surface-mount L1 one, rotated to run fore-and-aft) mounted on the top of the canopy - nowhere near the hatches, nowhere near where the Kerbal actually shows up on EVA. That was apparently the obstruction.

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...