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Normal maps don't work when NOT converting textures in part tools


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I'm too not quite happy with conversion PartTools applies :(.

But, it seems that in order to leave textures unconverted, one should re-write PartTools a bit (as the sources are included)... I just did not succeed in doing that (and, uh, I wonder does EULA allow it? :rolleyes:).

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Leaving textures unconverted is pretty essential for editable skins so I hope there is a fix. I tried inverting colors channels and adding alpha channel to the normal map but no luck.. :(
As far as I understand, KSP just cannot tell the texture is to be used as "normal map" if it's not converted, and interprets it as a "simple texture".

Try to change "texture type" to "texture" in Unity Editor import settings; you'll get similar result :wink:

So... fiddling with texture itself won't help ;.;

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