Jump to content

Fix for reentry VFX disappearing when the camera is far from the vessel


lajoswinkler

Recommended Posts

I'm not a fan of this. Far enough you can't even see anything, yet the system still wastes resources on calculating it which  slows things down. Players actually used to move away from complex vehicles during reentry, to turn off the plasma and bring back the framerate up.

There should be a compromise with distance involved. Increase it if you will, but don't make it infinity. It serves no purpose and ruins framerate.

Link to comment
Share on other sites

Just a heads up: it's unclear what you are suggesting/asking here.

  1. Do you want the VFX to disappear, just at a different distance?
  2. Or do you want the background calculation of the VFX to stop as soon as they disappear?

The second one sounds like a no-brainer and I'm in favour of stopping the game engine from calculating stuff it is not actually using, especially when it's just visual stuff that has no effect on the physics.

The first one I'd like to be a slider of some kind in the graphics settings - let us adjust ourselves the max distance at which the VFX are rendered. It would not only help players choose their own compromise between visual bling and performance, but also allow for adapting to circumstances - normal play, recording, streaming, humongous craft, etc.

Link to comment
Share on other sites

On 10/30/2018 at 3:11 PM, swjr-swis said:

Just a heads up: it's unclear what you are suggesting/asking here.

  1. Do you want the VFX to disappear, just at a different distance?
  2. Or do you want the background calculation of the VFX to stop as soon as they disappear?

The second one sounds like a no-brainer and I'm in favour of stopping the game engine from calculating stuff it is not actually using, especially when it's just visual stuff that has no effect on the physics.

The first one I'd like to be a slider of some kind in the graphics settings - let us adjust ourselves the max distance at which the VFX are rendered. It would not only help players choose their own compromise between visual bling and performance, but also allow for adapting to circumstances - normal play, recording, streaming, humongous craft, etc.

It's not unclear at all. The title is part of latest official change log and I'm criticizing it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...