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Low tech parts locked


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So, I recently tried to make a modded install of 1.4.5 for the first time. Initially my modpack worked fine except for a few specific mods, but for some reason it developed a bizarre issue. In science mode, some stock parts from some of the early nodes behaved as if they were not unlocked. Parts from mods or the Making History Expansion worked, but the thermometer, modular girder segment, and I think Mk-1 command pod were apparently locked despite working the day before. I have no idea why this happened. I can post a screenshot of my GameData folder, but if a more precise mod list is needed it'll take me a bit.

rsPY4wV.png

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1 hour ago, 4x4cheesecake said:

So, do the parts show up in the part list in the editor but the symbols are darkened/anable to click or are they missing in the list at all? Do the parts show up in the unlocked nodes in your tech tree?

Can you provide the output_log and the ModuleManager.ConfigCache? That would be great :)

They are missing, completely, but they still exist: craft made before the error arose can still be loaded and edited, just not launched.

Here's the ConfigCache, having a hard time finding the output_log

https://drive.google.com/file/d/1xJYarBObVRoNzE4ISY1TpDMl4MGO0gdd/view?usp=sharing

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31 minutes ago, RocketSquid said:

Here's the ConfigCache, having a hard time finding the output_log 

THe log location is kinda tricky to find, but there is a helpful sticky which will tell you the location for every OS:

TL;DR
Windows: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt
Mac: Files>~/Library/Logs>Unity>Player.log
Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

 

Anyway, the configcache already tells me a lot, for example: Your MK1 CommandPod is no longer located in your 'Start' node but 'Space Exploration' and the thermometer is no longer in 'Engineering 101' but 'Advanced Exploration'. At least, they should be there, can you confirm this?

Well, I don't know all of the mods you got installed but I can see at least two mods which will alter the tech tree: Community TechTree and Bargain Rockets, maybe there are even more.
Since you have mentioned that the parts were available the other day: Did you install any mods afterwards? Otherwise the only explanation I can think of is some kind of a 'race condition' while applying MM patches or at least some wierd behaviour regarding the load order.

 

edit: I just peaked into the files of Bargain Rockets and found a MM patch which will move these parts to the nodes I've mentioned above. So to fix that, you need to write your own MM patch to revert these settings or edit the one from Bargain Rockets (BargainRockets.cfg). The modification of stock parts starts in line 144, just below a comment '//Stock Parts' ;)

Edited by 4x4cheesecake
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11 hours ago, 4x4cheesecake said:

THe log location is kinda tricky to find, but there is a helpful sticky which will tell you the location for every OS:

TL;DR
Windows: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt
Mac: Files>~/Library/Logs>Unity>Player.log
Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

 

Anyway, the configcache already tells me a lot, for example: Your MK1 CommandPod is no longer located in your 'Start' node but 'Space Exploration' and the thermometer is no longer in 'Engineering 101' but 'Advanced Exploration'. At least, they should be there, can you confirm this?

Well, I don't know all of the mods you got installed but I can see at least two mods which will alter the tech tree: Community TechTree and Bargain Rockets, maybe there are even more.
Since you have mentioned that the parts were available the other day: Did you install any mods afterwards? Otherwise the only explanation I can think of is some kind of a 'race condition' while applying MM patches or at least some wierd behaviour regarding the load order.

 

edit: I just peaked into the files of Bargain Rockets and found a MM patch which will move these parts to the nodes I've mentioned above. So to fix that, you need to write your own MM patch to revert these settings or edit the one from Bargain Rockets (BargainRockets.cfg). The modification of stock parts starts in line 144, just below a comment '//Stock Parts' ;)

Oh, yep, that would explain it. Going to edit the patch.

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