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Idea for a space race'ish multiplayer gamemode


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I once was thinking about how you could make multiplayer work in ksp with the timewarp not being a problem and i got to the conclusion that a turn based system could be a solution.

Since a turn based ksp would probably not be that good for coop i came up with the idea of a space race'ish system where the X amount of players would be placed on launch sites along the equator representing different nations or space programs and would be competing in a space race. One turn would equate to a X amount of ingame/real time and would only allow a limited amount of launches. Both players would be playing in a possibly modified career and would gain points for doing missions with more difficult missions such as interplanetary missions giving more points. The players would be competing to reach a certain threshold of points or to gain the most points in a X amount of ingame time.

The host would be able to set the settings like how many points are required for victory, how long the game lasts and etc. Because ksp is a slow game the game could possibly be played over several real days (the amount could be set by the host)

A possible problem i thought of is that doing turns over several days might be is that players might stall their turns resulting in anger and frustation.

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Multiplayer KSP is very, very unlikely, but this would be a fun mode. Basically multiplayer is hindered by timewarp, and I don't particularly want to be spending several months to a year progressing my craft to Jool or Eeloo and then back again.

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10 minutes ago, The_Cat_In_Space said:

Multiplayer KSP is very, very unlikely, but this would be a fun mode. Basically multiplayer is hindered by timewarp, and I don't particularly want to be spending several months to a year progressing my craft to Jool or Eeloo and then back again.

Did you read the post? What im thinking of here is a turn based system where you have X amount of ingame time to do what you want before the next turn starts, this way timewarp is always in the control of a singe person and should not be a problem.

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Just now, l0kki said:

Did you read the post? What im thinking of here is a turn based system where you have X amount of ingame time to do what you want before the next turn starts, this way timewarp is always in the control of a singe person and should not be a problem.

That makes sense! Sorry, I slightly skimmed through it

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