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Control Surface Transform Alignment [SOLVED]


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Hi, I've been working to create some custom ailerons. I made the model and everything, and in Unity, I have placed everything where they belong. The ailerons function when I'm rolling the plane, but the animation seems a bit off; the ailerons rotate along the wrong axis. I have tried rotating the flapTransform (what I called the transformName in the control surface module), but the rotation axis is not affected. Please help. Thank you.

 

SOLUTION: Looks like the rotation axis for transformName is determined in the 3D model editor, not Unity. Rotating the model in blender so my desired rotation axis was on the x-axis solved the issue for me.

Edited by o24UK42o
Found my own solution
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What I mean is, the control surfaces are at a different angle than parallel to the ground due to the shape of the wings I'm making. It appears that all elevators and ailerons rotate with respect to the horizontal red axis in the SPH. I need my ailerons to rotate with respect to a tilted axis, like tilted at a 12 degree angle.

If anyone is wondering, I'm making a nice looking A-10 Thunderbolt II with RPM and ASET internals. The plane's wings are tilted upwards at an angle, and slightly curved.

Edited by o24UK42o
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