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1.6 Engine plate issue.


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Hi,

After succesfully updating my game to 1.6, have to say it runs allright, but has more RAM useage as previous versions, but im still looking into that.

Reason of posting this is that i encountered a issue with a part, and wondering if others also have this.

 

When i equip a craft with a 1.2m Engine plate, with lets say, 3 nodes. My craft remains stuck on launchpad. Full trottle, Engine on, does not lift up.
Add boosters, to see if it was an TWR Issue, didnt work, decouple the boosters, boosters lift off, craft remains on pad.

After re-enginering a new craft, added engine plate again, same issue. Back to VAB, and took out the engine plate and tried to launch again.

Gues what.. it launched!

 

Somehow Engine plate seem to be locked onto the launchpad.

Just wondering if anyone else encountered this.

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8 hours ago, dxeh said:

1.2m Engine plate

That's the one from the missing history mod, isn't it? Otherwise, there is no 1.25m engine plate ;)

I've tried the 1.25m engine plate from the mod and the 1.875m stock engine plate, each time with 3 nodes and I had no issues to lift off, so that's probably a local issue of your install.

Try to delete the 'PartDatabase.cfg' in your KSP install directory, it will be recreated automatically on the next game launch and try again (if it doesn't help, delete the 'ModuleManager.ConfigCache' in your GameData folder as well)

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