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Resource Overlay tweaks?


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Is there a way to tweak the Resource Overlay "cutoff" of a celestial body to show 5% increments? The picture below shows Duna "ore" overlay at 80% cutoff. If I go to the next available cutoff (90%) I show nothing in the overlay. If I could get an 85% cutoff, I could really "hone in" on the highest ore concentrations, in this situation.

Ore_overlay.jpg

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Well, the resource overlay doesn't really narrow things down to specific ore concentrations. It shows you which biome has a particular default base concentration. But it always displays either the complete biome (if it meets the spec) or nothing. You can never narrow it down to less than a complete biome at a time with the resource map.

 

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I have tried SCANSat and removed it after trying to do a Duna resource (Ore) scan. Maybe I need to read up more, but I found the mod to be...unwieldy...for a simple surface resource scan, at least in it's latest KSP 1.5 compatible version? I used it in previous versions of KSP with no issues. I may revisit it, at some point, but it's too late for this mission.

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To be honest, Rauko, the only reason I tried SCANSat was to create new biome maps with different colors and a "legend". I really hate the "50 shades of brown" biome maps that exist for, say, Duna? I was hoping to create new biome maps, to share with the community, that had very different colors for each biome (like the Mun biome map), which would make it easier for us to differentiate the biomes. Then I found out that I cannot change the colors for each biome in a SCANSat created biome map...it will always use the default colors of the current biome map. SO SAD. Other than that, I have no real use for SCANSat, the standard KSP scanning does well enough and is simple to use. I just wish we could adjust the overlay in 5% increments.

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