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After new KSP EE updates Manuever node bug in tracking mode


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So recently I was making my first attempt at reaching EVE, and I'm on my way. However I noticed something really odd going on. 

I am orbiting Kerbin, and I got my manuever node set for an encounter with eve. I start my burn, and then switch to the tracking mode solar system view. As my apoapsis is increasing I get Mun encounters along the way (which happens), but then all of sudden with about 30 seconds of burn to go my SAS system just starts to wig out and my ship just starts spinning and does not know where to go, and then that's the end of that.

 

I noticed I start the burn and just stay in the 3rd person camera view and just burn until the clock says stop, it does not wig anymore. I mean this is fine I guess but the game is not supposed to work like this, and it didn't do this before the updates.

 

So yeah I am on my way to EVE for the first time!......but something is definitely screwy

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If you have a large ship, SAS and timewarp don't work that well. SAS will cause your ship to go crazy and destroy itself. It's a known issue, not just in the console version of KSP. Try turning off SAS and then timewarping, that should hopefully fix it

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On 4/6/2019 at 3:18 AM, PrvDancer85 said:

Did your node has jumped to the next orbit like this? I get manuever node jumps since ee has released and its like you said if you stay on 3rd person camera it doesnt happen

That is exactly what happened.

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