Jump to content

How accurate is comms occlusion?


Recommended Posts

Is occlusion based on the geoid or on terrain? In other words, if I have a lander with relay antennae, and a rover with a tiny little whip antenna (or just an internal antenna) that can only talk to Kerbin by relaying through the lander, will the rover lose signal the moment a hill comes between it and the lander, or will it still have signal until it’s far enough away that the curvature of the planet is in the way? Will a taller craft be able to communicate farther over the surface?

Link to comment
Share on other sites

The Geo ID. More specifically. When the signal can't travel in a direct line from one vessel to another without the direct line dipping below sea level altitude. In other words, if the signal can travel in a direct line without going below 0 meters you will get a signal when a hill or even a mountain is in between.

Furthermore, I always make sure I have global coverage since it isn't particularly hard to send 3 small satellites using a relatively small rocket even early on, but that depends on how good you are at building in early career. In sandbox I make sure I always take those sats with me if it is my first mission to Duna for example.

 

Edited by Aeroboi
Link to comment
Share on other sites

Note that there are two sliders in the difficulty settings regarding occlusion -- to pretend to handle atmospheric refraction. If it's less than 100%, your signal can travel a little ways through the geoid. If it's over 100%, then even LOS is not quite good enough.

Edited by bewing
Link to comment
Share on other sites

59 minutes ago, Aeroboi said:

The Geo ID. More specifically. When the signal can't travel in a direct line from one vessel to another without the direct line dipping below sea level altitude. In other words, if the signal can travel in a direct line without going below 0 meters you will get a signal when a hill or even a mountain is in between.

Furthermore, I always make sure I have global coverage since it isn't particularly hard to send 3 small satellites using a relatively small rocket even early on, but that depends on how good you are at building in early career. In sandbox I make sure I always take those sats with me if it is my first mission to Duna for example.

 

Yeah, but for the mun it just seems excessive. Why should I pay full-planet prices when I only need the network to cover half of a moon?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...