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Making Terrestrial Buildings Fly...


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Beautiful work!  Can't wait until you upload this one to give it a try.

I've been split for a long time about mining fuel or flying it in on a massive cargo tanker.  I'm about to put Manta++ up today.  It leaves the KSC with over 15,000 kallons of fuel and arrives with between 10-12,000.  That can be pumped into a base.  I've extended it so that the middle two cargo bays hold a Gryphon III fuel truck.  It's really just 3 claws that effectively extend the Manta++ with a HORZ claw for rovers and a VERT claw for planes.  In addition, an Invader patrol rover is tucked in the aft cargo ramp.  That makes this craft one giant, portable fuel dump.  But it can also be flown in periodically to recharge a base that doesn't have its own fuel production.  This works on Kerbin only.

So it hasn't really settled in my mind yet, which means I'm likely to play with both for a while.  :)

But you've got a very neat layout of the fuel processing components.  This would be the hub airport component in my network and, as such, it is the component that should really supply fuel, as the regional flights would refuel here.  The lander can would effectively serve as control tower, too.  :)

                             

I've also been using Krew Manifest to transfer passengers.  The only beef with KM is that it transfers one kerbal at a time.  I'd rather move all or as many kerbals from a compartment to the destination with one click and wait no more than 1 or 2 seconds.  I may make a code change to it...  ;)

Edited by Hotel26
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