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Deficiencies in Kal-1000 Controller


Acru

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Concerning the loop modes

There is currently None, Repeat, and Ping-Pong.  What I need is the Repeat and Ping-Pong with a 'stop between loops' option, ready to be triggered again.

The latter could be done in an action by 'reverse' plus 'play/pause' with loop mode 'None', but there is no easy way to do the former.  Possibly a 'rewind' action would be another option to work around this, and also have other uses?

Concerning the toggle actions

I have need of a dedicated play command for within an action, so a motion will complete even if the play action is triggered again via other actions.  A dedicated pause action may be useful too for the same reason.

For that matter, dedicated direction 'forward' and 'reverse' actions rather than just the toggle action would be useful too, when you want to specifically extend or retract something with two separate actions, though the axis groups might work too.

 

Hope to see these in a patch, thanks.

 

PS: One extended feature that could be useful is to allow a controller to trigger an action upon completion.

PPS: Though it is beyond a quick-fix, if there was a way to trigger a controller or set its position based on the detected position of a piston/rotor/etc, one could make some marvelous autonomous contraptions~  Perhaps in the form of a sensor part attached to the part to be monitored?

Edited by Acru
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I notice the Kal-1000 can't control the position of stock landing struts too, which would be useful.

I mean, one could build custom landing legs out of robotic parts, but there is no ideal 'landing foot' part that would survive the impact of landing, and pistons apply constant force where landing struts apply increasing force as they are compressed like a spring and don't require power.  Perhaps a 'spring strut' part would allow for better custom landing legs?

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