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[BREAKING GROUND] Robotics not working outside VAB?


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Hey everyone,

Cannot for the life of me figure out how to get my robotics parts to work outside the VAB. I've got everything set up properly with the controller in the VAB, it all works as intended when I run tests there. But once on the pad, or the runway in case of a spaceplane, the parts don't move. I've tried everything, so unless I'm missing something critical, there's a bug here? Or, one of my mods is somehow preventing this from working as Squad intended. I'm not sure which mod that would be, as I was not using Infernal Robotics. 

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We're all new at this, of course.

I just made a test rover this morning. To activate these parts outside of Action or Axis Groups preset in the SPH/VAB, be sure to add the KAL-1000 controller part to your craft.

This will allow you to play back the recorded movements you've made. I'm still learning how to make a one-time activation that doesn't loop. But that should get you to a working start.

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That should all be set up properly, but as you say -- we are all new at this :)

Here's a screenshot that might help elaborate on what I'm experiencing. Everything appears to be set up properly in SPH, but once on the runway the servos appear to be moving (I can see the angle change in the right click menu) but the parts attached to them do not move at all. I thought the problem might have been my initial approach -- building proper nacelles onto the end of the servos. But I've re-built the engine setup directly onto the edge/side mounts of the servo, and this doesn't work either.

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12 hours ago, TiberiusPimpstik said:

I had this same issue, removing Kerbal Joint Reinforcement fixed it right away. I assume something about it doesn't play nice with the way the robotics joints were implemented and hopefully all it takes is an update to the plugin to ignore robotics joints.

That did the trick! Thanks for sharing. Now to crash dozens of V-22 rip-offs! 

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