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Hello, today i installed some planets pack and i got a problem, one of the planets pack came with a visual mod but now there is no water on kerbin. I have scatter, SVE, (StockVisuelEnhacements), EVE and BoulderCo. Is there any incompatibility with those mods ?LJrUs.pngLJDkC.png

Edited by Tornado77
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Phew, these are a few more issues then just "no water" :o

Ok, first of all: BoulderCo and SVE are not compatible with each other and both are not compatible with RSS. SVE contains a config for scatterer, which is most likely to cause the water to disappear (I guess it's actually just on a very low level below the surface, at the position where it should be on a stock scale system)

There are a bunch of other things that caught my attention:

You have two folders for:

  • Dang it
  • Kopernicus
  • MechJeb
  • OPM
  • RSSDateTime
  • Scansat

Also, the ModuleManager.dll is supposed to be in your GameData directory, not in a subdirectory.
Speaking of the GameData directoy: You got a second one, which is always wrong.

I have the gut feeling, that RSS and OPM are also not compatible, not sure about the Kargantua System but the .dll files and other mods which are included in this pack are definitely outdated.

Finally, SVE and SVE_HighResTextures are not supposed to be in separate folders and ModuleManager is not up-to-date.

 

So far, this is just a list of issues which can be fixed in different ways, depends on a few decisions you have to make.

First of all: Get rid of all the duplicated folders. The folders which includes a version number in the name looks wrong but just to be sure, you may want to reinstall these mods.
Actually, there are even more mod folders which contain a version number, which indicates a wrong installed mod (HotRockets, Kerbal Konstructs, KSC_Switcher, RemoteTech, TweakScale, TextureReplacer (btw v3.2 is outdated)). You should double check if these are installed properly.

To fix the visual issues, I would suggest to choose a single planet pack for the beginning. Depending on which pack you choose, you have to do different things in order to fix it:

RSS: This one got it's own visual pack:

Install RSSVE and uninstall SVE and BoulderCo but keep EVE and scatterer.

 

OPM:

Works fine with SVE but the SVE textures are not installed properly. The "SVE_HighResTextures" should contain another "StockVisualEnhancements" folder which need to be merged with the "StockVisualEnhancements" which is already in your GameData directory. You should end up with this:

  • GameData
    • StockVisualEnhancements
      • SVE_Configs
      • SVE_Scatterer
      • Textures (This one is from the SVE_HighResTextures)

Also, uninstall BolderCo since it's incompatible with SVE. Keep EVE and scatterer.

 

Kargantua System:

Like I said before, this mod includes some plugins which are unlikely to run on KSP 1.7.3. I would suggest to remove it at all.

 

You may want to take a look at my tutorial on this topic:

 

Edited by 4x4cheesecake
Added a few more things
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Thank you for your help. First, i have ModuleManager 4.0.2 (The latest version i found) it is juste somewhere in the file not in my screenshot. Also, SVE has nothing in it except Textures. But before i install Karguantua i didn't had any problem with my mods. I feel like the pulsar and the black hole in Karguantua make like if there is 3 sun. I did everything you said but the result is the same than on the first screenshot :/  https://imgur.com/a/kDpXOuX

26 minutes ago, 4x4cheesecake said:

Phew, these are a few more issues then just "no water" :o

Ok, first of all: BoulderCo and SVE are not compatible with each other and both are not compatible with RSS. SVE contains a config for scatterer, which is most likely to cause the water to disappear (I guess it's actually just on a very low level below the surface, at the position where it should be on a stock scale system)

There are a bunch of other things that caught my attention:

You have two folders for:

  • Dang it
  • Kopernicus
  • MechJeb
  • OPM
  • RSSDateTime
  • Scansat

Also, the ModuleManager.dll is supposed to be in your GameData directory, not in a subdirectory.
Speaking of the GameData directoy: You got a second one, which is always wrong.

I have the gut feeling, that RSS and OPM are also not compatible, not sure about the Kargantua System but the .dll files and other mods which are included in this pack are definitely outdated.

Finally, SVE and SVE_HighResTextures are not supposed to be in separate folders and ModuleManager is not up-to-date.

 

So far, this is just a list of issues which can be fixed in different ways, depends on a few decisions you have to make.

First of all: Get rid of all the duplicated folders. The folders which includes a version number in the name looks wrong but just to be sure, you may want to reinstall these mods.

To fix the visual issues, I would suggest to choose a single planet pack for the beginning. Depending on which pack you choose, you have to do different things in order to fix it:

RSS: This one got it's own visual pack:

Install RSSVE and uninstall SVE and BoulderCo but keep EVE and scatterer.

 

OPM:

Works fine with SVE but the SVE textures are not installed properly. The "SVE_HighResTextures" should contain another "StockVisualEnhancements" folder which need to be merged with the "StockVisualEnhancements" which is already in your GameData directory. You should end up with this:

  • GameData
    • StockVisualEnhancements
      • SVE_Configs
      • SVE_Scatterer
      • Textures (This one is from the SVE_HighResTextures)

Also, uninstall BolderCo since it's incompatible with SVE. Keep EVE and scatterer.

 

Kargantua System:

Like I said before, this mod includes some plugins which are unlikely to run on KSP 1.7.3. I would suggest to remove it at all.

 

You may want to take a look at my tutorial on this topic:

 

 

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20 minutes ago, Tornado77 said:

First, i have ModuleManager 4.0.2 (The latest version i found) it is juste somewhere in the file not in my screenshot.

So what's inside the "ModuleManager-3.0.6" folder? If it contains another ModulerManager.dll, it will definitely cause some issues.

23 minutes ago, Tornado77 said:

But before i install Karguantua i didn't had any problem with my mods.

Well, then you already found the culprit of the issue ;) Like I said, it's heavily outdated and comes with a plugin which is unlikely to run properly (DIskController.dll).

Btw: Did you install scatterer on it's own or was it bundled with another mod? If it is the one which is bundled with the "Kargantua System", it will conflict with SVE.
Honestly, the Kargantua System is poorly packed, with no other mods (especially planet packs) in mind. It bundles scatterer but mixed with their own configs, instead of separating them so as soon as you switch to another version of scatterer, it will break.

Remove this pack at least for testing purposes and if you installed any other mod from this bundle (EVE, scatterer, ModularFlightIntegrator... ), try the latest version of these mods instead.

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