Efour Posted August 27, 2019 Share Posted August 27, 2019 As you know, kerbalistic crafts are elastic and fantastic. Yes. It is the one of identities of kerbals. But, is it more important than making massive things without physical lag? Without allowing elasticity, the craft will not need to be a "tree". It makes everything improving. Multiple linkage can be allowed. Torques and linear forces are able to be calculated simpler. I cannot judge it is wrong or not. But at least in my opinion, elasticity needs massive cost. How about your opinion? Elasticity or Massive? Link to comment Share on other sites More sharing options...
DStaal Posted August 27, 2019 Share Posted August 27, 2019 They don't need to be a tree because they're elastic. They're elastic because they're a tree with only moderately strong joints. Elastic isn't the feature - parts that react independently to physics is the feature, and elastic and lag are the consequence in the current engine. A new engine may be able to improve those - how much and to what degree, only time will tell. Link to comment Share on other sites More sharing options...
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