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More Customizable Difficulty


afafsa

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Since we're all giving Santa our wish lists, here's mine:

I'm a big fan of the realism mods like Kerbalism and kind of hope to see KSP2 involve similar kinds of engineering challenges. I'd appreciate having to design around life support, accurate fuel types (eg. 'liquid hydrogen' instead of 'liquid fuel'), realistic resource trees (eg. methane out of carbon dioxide and water / plastic out of methane), an upscaled Kerbol system etc.

I also realize that KSP1 is plenty hard enough for the average player and that throwing all these extra features is liable to make the game too daunting to a first time player. Ideally I'd like to see hardcore players given a truly hardcore experience to opt into as part of the native game without overwhelming the new ones. I'd hope that KSP2 is being designed around a depth of customization options that won't alienate either player base, and also provide a ladder for the casual players to become hardcore rocket scientists.

Just my thoughts.

Edited by afafsa
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