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What is up with Cannot Delete Maneuver Node?


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1 hour ago, bewing said:

Generally, it's whether you have communication back to Kerbin or not, and whether you have a pilot onboard.

There is something else wrong, because I have power, a good communications link, and am not in warp mode. If I keep doing it over and over it will usually eventually delete.  I guess it could be a mod, I have 3, I turn them off one at a time and see if that helps.

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17 hours ago, bewing said:

Generally, it's whether you have communication back to Kerbin or not, and whether you have a pilot onboard.

I've never really understood the purpose of this restriction. I get not being able to create a new node.  But deleting an existing one doesn't really give you an advantage; it's just nice to reduce the clutter.

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3 hours ago, Aegolius13 said:

I've never really understood the purpose of this restriction. I get not being able to create a new node.  But deleting an existing one doesn't really give you an advantage; it's just nice to reduce the clutter.

I mean it might have made sense if we had means of pre-programming commands into probe cores, meaning if we lose signal we couldn't tell a probe *not* to complete a manoeuvre. But we don't so... idk

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2 hours ago, Cavscout74 said:

I noticed something in my newest career, even with a pilot on board I keep getting the cannot delete message all the time.  But if I wait about a second after selecting the maneuver node, it deletes just fine.

You are correct, this is the problem. I can now delete maneuver nodes 100%, thanks.

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8 hours ago, strider3 said:

I have the Kerbnet disabled in settings (I don't require comms or relays) but I still get this message. Shouldn't the message go away if not using Commnet?

Do you have power or a Kerbal on board?

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On 9/19/2019 at 1:17 AM, AHHans said:

Do you have power or a Kerbal on board?

What do you mean by "power"? Electrical power...yes. I also have a scientist on board and the ship has a CJ-H3. This message has not been anything but annoying...so far. I can see it being a problem with more complex maneuvers, however.

In truth, I don't see the purpose of this error message...at all.

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9 hours ago, strider3 said:

What do you mean by "power"? Electrical power...yes. I also have a scientist on board and the ship has a CJ-H3. This message has not been anything but annoying...so far. I can see it being a problem with more complex maneuvers, however.

In order to change (create, edit, or delete) maneuver nodes you need:

  • a pilot Kerbal in a command pod on board
  • a (non-pilot) Kerbal in a command pod on board a commnet connection to the KSC
  • an active (powered and not hibernating) probe core and a commnet connection to the KSC
  • (In career mode you also need to have maneuver nodes unlocked by upgrading Mission Control and the Tracking Station.)

By disabling the Comm Network in the difficulty settings you remove the requirement for a commnet connection to the KSC.

What does the control icon in the top left of the screen just right of the time controls say?

(And what is a "CJ-H3" supposed to be?)

Edited by AHHans
fixed typo
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7 hours ago, strider3 said:

I just did a re-entry burn, landed on Kerbin...and I STILL can't delete the maneuver node. Somebody tell me what the purpose of this annoyance is because...I'm becoming over it. More importantly...make it stop!!!!

I'm seriously beginning to think your game download is somewhat corrupted. Either that, or you are having a mod interaction that's causing a bug. You may need to do a steam validation on your files.

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15 hours ago, bewing said:

I'm seriously beginning to think your game download is somewhat corrupted. Either that, or you are having a mod interaction that's causing a bug. You may need to do a steam validation on your files.

I don't know anything about steam, B...other than it's some kind of game downloading thingy?

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