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Why KSP looks like what it does?!


Arugela

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I think they should go with this concept. Get in touch with software writers if needed and add the stuff from actual flight programs to make KSP1 more advanced. Then to keep KSP1 relevant go with the idea that KSP1 is that software in the world of KSP2. And KSP2 is the real world. Then you can hook up the two programs and transfer craft from KSP1 to 2 via 3d printers in KSP2.(This would be a craft file swapper software if they are not compatible.The games could share an install folder for simplicity and be able to be installed into a KSP1 folder.)

If you add a few more features it could be like quest for glory and it's safe advancement from game to game. It's been a long time since we saw that in a game again. Not sure what else could be added. Grow a kerbal where they reveal kerbals are plants. Or pod people?!

How many features do those pieces of software have we don't in KSP1? What are their normal features?

Edited by Arugela
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