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[Request][Stock] ship capable of making it to to and from minmus


labency

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for the since they have added minmus, i have been attempting to make to the blasted planet my either my ships have either ran out of fuel in the process of getting anywhere close to it, or they implode in the middle of it. can someone please make a ship capable of reaching minmus and returning to kerbal. i will be extremely thankful if someone can get me an amazing ship!

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I didn't quite get, whether you have any request concerning the ship (like whether it needs to be a spaceplane or something), but I attached my simplest rocket. It's not fuel-efficient, it's not pretty and it has other various shortcomings, but you can do pretty much anything with it. I use it when I don't want to spend an hour designing a rocket for a specific purpose with a reasonable amount of delta V - so I've pretty much tested everything with it simply by exchanging to topmost stage (except for sundiving). Also: the solid thrusters aren't really necessary, but they give me an insane amount of fuel for ironing out all those (smaller and larger) piloting mistakes I make in orbit.

Just a quick guide on how to get to Minmus easily:

1) Ignite and wait for the solid rockets burn out. There might be some roll while the SRBs are still on, but don't panic, that'll stop once you've gotten rid of them.

2) At about 10km start tilting towards 90 degrees. You should pretty much hit the horizon on the navball when you're at about 50 - 60 km.

3) Burn towards the horizon at 90 degrees until the first liquid stage runs out. Kill the throttle (because the central engine will still be running) and coast to apoapsis (which should be somewhere around 200 km after this maneuver).

4) Circularize.

5) Tilt your orbit to match the inclination of Minmus' orbit.

6) When Minmus is somewhere around 7 or 8 o'cklock raise your apoapsis until you get a Minmus encounter.

7) Wait.

8) Choose a landing site (if it's your first landing preferrably on of the things that look like an ocean) and land.

9) At this point you should still have your second liquid stage (the one you started circularization with). You can use it to brake an begin the descent. At about 500 m you can toss it and use the lander the rest of the way.

10) When you return to Kerbin there should still be like half a tank of fuel left. You won't be able to make a powered landing, but a parachute's good enough for me.

Like I said simply exchanging the top stage makes this my multipurpose tool. I've done several Mun and Minmus landings, used it as a rover, rendezvous(...ed?) with my space station and escaped and returned to Kerbin. Let me know if this works for you.

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