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Falcon heavy style tutorial?


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10 hours ago, Cloakedwand72 said:

Is their a Ai controller mod for this?

Sort of.

The mod Stage Recovery will automatically recover dropped boosters if they meet certain preconditions; like if they have a probe core, enough fuel and high enough TWR. You don't get to see them land, they just get recovered and the funds are added back to your bank.

Alternatively, the mod Flight Manager for Reusable Stages (FMRS) will make a save point when you stage away your boosters or otherwise split a craft. You can then continue to orbit with one stage, and then jump back to the point at which you separated the boosters and manually land them as if you had followed them to the ground in the first place. Afterwards, the mod will splice the two saved games together so that both stages have completed their trips, and you can continue playing normally.

Edited by HvP
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5 hours ago, HvP said:

Sort of.

The mod Stage Recovery will automatically recover dropped boosters if they meet certain preconditions; like if they have a probe core, enough fuel and high enough TWR. You don't get to see them land, they just get recovered and the funds are added back to your bank.

Alternatively, the mod Flight Manager for Reusable Stages (FMRS) will make a save point when you stage away your boosters or otherwise split a craft. You can then continue to orbit with one stage, and then jump back to the point at which you separated the boosters and manually land them as if you had followed them to the ground in the first place. Afterwards, the mod will splice the two saved games together so that both stages have completed their trips, and you can continue playing normally.

Cool! Would the Burn together follow me mod aid in this to?

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11 hours ago, Cloakedwand72 said:

Cool! Would the Burn together follow me mod aid in this to?

I've not used Burn Together, but I suppose it could help you get your boosters to all turn back and start an approach for landing together before Stage Recovery takes them once they fall out of physics range.

If you plan on using FMRS to manually bring in your boosters, I doubt you'd be able to successfully control multiple boosters at the same time (using Burn Together) because slight differences in their speed, orientation and trajectory would mean they would likely reach the ground at least a few seconds off from each other. That could man one booster has landed and cut throttle while another is still a 100 meters in the air.

I don't know how well Burn Together integrates with the those other mods I mentioned though. No harm in trying it on a test flight; it would be cool to experiment with.

And just so it's clear: FMRS will allow you to go back and manually land any number of boosters before you tell it to integrate their complete flights with the save game in which you safely put your payload into orbit.

Edited by HvP
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