Forum user @-MM- wrote this nice mod several years ago. He has retired from modding and gave me permission to adopt it. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/128204-142-kerbal-research-development/
I always thought that science-points lose a lot of their value in the endgame once you have unlocked the entire tech-tree, which is why I made this mod. With Kerbal R&D you can spend science points to improve the stats of the parts you have already u