ashrutoraman Posted September 13, 2012 Share Posted September 13, 2012 (edited) is there any option to stop time/slow motion in game witout pressing esc? (couldnt find on search) Edited September 13, 2012 by ashrutoraman Link to comment Share on other sites More sharing options...
Cby Posted September 13, 2012 Share Posted September 13, 2012 No unfortunately, this is meant to be realistic so I doubt slow-mo will ever be in the game. Link to comment Share on other sites More sharing options...
Spoot Knight Posted September 13, 2012 Share Posted September 13, 2012 No unfortunately, this is meant to be realistic so I doubt slow-mo will ever be in the game.And yet we have time compression.This was something I suggested some time ago, an interactive pause function so you can pause the game and still be able to look around with the camera, without having a menu display on the screen. Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 13, 2012 Author Share Posted September 13, 2012 well theres alrdy time warp? so slow motion is just other side of that ... nvm im just looking for pause option actualy for reading parameters/ect ect... +1 Spoot Knight Link to comment Share on other sites More sharing options...
UNSC Posted September 13, 2012 Share Posted September 13, 2012 Well realistic in the sence that you have to have a plan with time. But if there was no time warp, nothing would get done Link to comment Share on other sites More sharing options...
Bluejayek Posted September 13, 2012 Share Posted September 13, 2012 Realistically all missions would be planned weeks or months beforehand. In KSP what usually happens is the following:Build rocketPut rocket on launchpadPress spacebar"OH MAH GAWD IT DIDN'T EXPLODE NOW WHAT!"Figure out that you should turn the SAS on and fly upwardsComplete gravity turn"OH MAH GAWD IT ACUALLY MADE ORBIT WHERE DO I GO FROM HERE"Mess up TMI burnCorrect TMI burnEnter Mun's SOIRun out of fuelEnter Kerbol orbitPhone home for a rescue shipTherefore, I argue that adding pause/slow motion just makes up for the planning that realistically would have happened beforehand Link to comment Share on other sites More sharing options...
SNapple Posted September 13, 2012 Share Posted September 13, 2012 Realistically all missions would be planned weeks or months beforehand. In KSP what usually happens is the following:Build rocketPut rocket on launchpadPress spacebar"OH MAH GAWD IT DIDN'T EXPLODE NOW WHAT!"Figure out that you should turn the SAS on and fly upwardsComplete gravity turn"OH MAH GAWD IT ACUALLY MADE ORBIT WHERE DO I GO FROM HERE"Mess up TMI burnCorrect TMI burnEnter Mun's SOIRun out of fuelEnter Kerbol orbitPhone home for a rescue shipTherefore, I argue that adding pause/slow motion just makes up for the planning that realistically would have happened beforehand I would sig that, but it's too long to sig. Link to comment Share on other sites More sharing options...
UNSC Posted September 14, 2012 Share Posted September 14, 2012 Well, you could always hit the esc key to pause the game. Link to comment Share on other sites More sharing options...
Spoot Knight Posted September 14, 2012 Share Posted September 14, 2012 (edited) Which brings up a menu that gets in the way of the screen and freezes the camera. The idea is that you have a pause that does none of the things that ESC does besides stop time.Why does that matter? It allows for screenshot bundles like this.That's the entire mission field turned into screenshots five seconds after the timer began.Obviously, this is impossible to do if the camera is frozen. Edited September 14, 2012 by Spoot Knight Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted September 14, 2012 Share Posted September 14, 2012 According to Jim Croce, all you need is a bottle. Cheers!Capt'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
Spoot Knight Posted September 14, 2012 Share Posted September 14, 2012 According to Jim Croce' date=' all you need is a bottle. Cheers![b']Capt'n SkunkyKSP Community ManagerWow I've actually heard that song before. Link to comment Share on other sites More sharing options...
Moach Posted September 14, 2012 Share Posted September 14, 2012 back onto the original (and still unsettled) matter - you cannot "stop time"... there's no active pause feature or slower-than-one warp rates...BUT - if you must plan ahead or figure out what to do before screwing anything up you can still use the quicksave feature (F5 by default) and quickload it if/when your plans go awry (F9 default)it's not an active pause, but being able to revert to a previous position does solve the "what to next, gotta think fast" problem to a reasonable extentcheers! Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 14, 2012 Author Share Posted September 14, 2012 (edited) According to Jim Croce' date=' all you need is a bottle. Cheers![b']Capt'n SkunkyKSP Community Managerlol... thread maybe belongs KSP Development/Suggestionsthnx for tip Moach Edited September 14, 2012 by ashrutoraman Link to comment Share on other sites More sharing options...
Whatshtisthis Posted September 15, 2012 Share Posted September 15, 2012 Which brings up a menu that gets in the way of the screen and freezes the camera. The idea is that you have a pause that does none of the things that ESC does besides stop time.Why does that matter? It allows for screenshot bundles like this.That's the entire mission field turned into screenshots five seconds after the timer began.Obviously, this is impossible to do if the camera is frozen.Actually pressing F2 would remove all the menus, including the pause menu. The camera doesn't move though. Link to comment Share on other sites More sharing options...
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