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Stuck in Mission Control


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When I load up my save and go to Mission Control, everything works normally.  However, when I press the "leave" button in the top right, the top bar (containing that button and the KSC button etc) goes away, the funds and tool bar UI elements (usually shown at the top and bottom when in the KSC view) appear, but my screen does not show the KSC.  Instead, it continues to show to the Mission Control screen, which I can interact with.  Nothing I do allows me to leave this screen.  I can press escape and bring up that menu, but "Quit to Main Menu" does not work and I have to task manager force quit the game.  I have a large amount of mods installed, but I have seen this issue posted about in the past and potentially been resolved due to one of the mods causing it.

Mods:

WRYyQqJ.png

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1 hour ago, HeliosPh0enix said:

1) MiniAVC is borking. Kill it with fire.

MiniAVC -> System.NullReferenceException: Object reference not set to an instance of an object
  at MiniAVC.AddonInfo.get_IsKspExcludedVersion () [0x00000] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.DrawNotCompatible () [0x00030] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.Window (System.Int32 id) [0x00006] in <946c68c810554a77bc35cab54adcb678>:0

2) Any mods which are up to date for KSP >=1.8.0 should have removed or fixed this already, which indicates rather strongly that you are running outdated/incompatible mods.

3) This is also why your log is ~65MB and so full of errors it's difficult to see what else might be going on.

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38 minutes ago, steve_v said:

1) MiniAVC is borking. Kill it with fire.


MiniAVC -> System.NullReferenceException: Object reference not set to an instance of an object
  at MiniAVC.AddonInfo.get_IsKspExcludedVersion () [0x00000] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.DrawNotCompatible () [0x00030] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.Window (System.Int32 id) [0x00006] in <946c68c810554a77bc35cab54adcb678>:0

2) Any mods which are up to date for KSP >=1.8.0 should have removed or fixed this already, which indicates rather strongly that you are running outdated/incompatible mods.

3) This is also why your log is ~65MB and so full of errors it's difficult to see what else might be going on.

Thank you! I added this suite of mods about 2 weeks ago, and I think anything that is out of date with 1.9.0 was said by users in the mod page that it was working fine with updates. I will update with new logs if there are more issues.

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1 hour ago, steve_v said:

1) MiniAVC is borking. Kill it with fire.


MiniAVC -> System.NullReferenceException: Object reference not set to an instance of an object
  at MiniAVC.AddonInfo.get_IsKspExcludedVersion () [0x00000] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.DrawNotCompatible () [0x00030] in <946c68c810554a77bc35cab54adcb678>:0 
  at MiniAVC.IssueGui.Window (System.Int32 id) [0x00006] in <946c68c810554a77bc35cab54adcb678>:0

2) Any mods which are up to date for KSP >=1.8.0 should have removed or fixed this already, which indicates rather strongly that you are running outdated/incompatible mods.

3) This is also why your log is ~65MB and so full of errors it's difficult to see what else might be going on.

https://www.dropbox.com/s/j60wjdv39cn1ffy/KSP Log 2.zip?dl=0

I installed ZeroAVC, but I still could not exit buildings when pressing the exit button.  I attached a new log that is significantly smaller than the first.  Any ideas other than just broken mods?

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44 minutes ago, HeliosPh0enix said:

Any ideas other than just broken mods?

All your problems stem from broken (read incompatible) mods.

Interstellar:

IndexOutOfRangeException: Index was outside the bounds of the array.
  at FNPlugin.FNHabitat.AssumeDragCubePosition (System.String name) [0x00011] in <087942052b85401fbd144dda5b37f047>:0 
  at DragCubeSystem+<RenderDragCubes>d__33.MoveNext () [0x000ed] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5aeafee3fea24f37abd1315553f2cfa6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<RenderDragCubesCoroutine>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SetupDragCubeCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CompileParts>d__56:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

DeepFreeze:

Exception loading ScenarioModule DeepFreeze: System.NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Load (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnLoad (ConfigNode gameNode) [0x0003a] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Load (ConfigNode node) [0x0000e] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <55ba45dc3a43403382024deac8dcd0be>:0

And:

Exception handling event onGUIRnDComplexDespawn in class RDSceneSpawner:System.NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Save (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnSave (ConfigNode gameNode) [0x00079] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Save (ConfigNode node) [0x000a6] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ProtoScenarioModule..ctor (ScenarioModule module) [0x0003c] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.UpdateModules () [0x00055] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.GetUpdatedProtoModules () [0x00005] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at Game.Updated (GameScenes startSceneOverride) [0x000a7] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at KSP.UI.Screens.RDSceneSpawner.onRDDespawn () [0x0000a] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at EventVoid.Fire () [0x00127] in <55ba45dc3a43403382024deac8dcd0be>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Save (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnSave (ConfigNode gameNode) [0x00079] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Save (ConfigNode node) [0x000a6] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ProtoScenarioModule..ctor (ScenarioModule module) [0x0003c] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.UpdateModules () [0x00055] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.GetUpdatedProtoModules () [0x00005] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at Game.Updated (GameScenes startSceneOverride) [0x000a7] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at KSP.UI.Screens.RDSceneSpawner.onRDDespawn () [0x0000a] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at EventVoid.Fire () [0x00127] in <55ba45dc3a43403382024deac8dcd0be>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventVoid:Fire()
KSP.UI.Screens.RDSceneDespawner:BtnExit()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press()
UnityEngine.UI.Button:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

That last one may well trap you in buildings. Note the exception happened near 'KSP.UI.Screens.RDSceneDespawner:BtnExit()'

 

If you insist on running outdated or incompatible mods, please learn to read the logs yourself. These obvious problems are not hard to find, if your mods are working properly a quick search for 'NullReferenceException' in your log file should return nothing.

Edited by steve_v
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22 hours ago, steve_v said:

All your problems stem from broken (read incompatible) mods.

Interstellar:


IndexOutOfRangeException: Index was outside the bounds of the array.
  at FNPlugin.FNHabitat.AssumeDragCubePosition (System.String name) [0x00011] in <087942052b85401fbd144dda5b37f047>:0 
  at DragCubeSystem+<RenderDragCubes>d__33.MoveNext () [0x000ed] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5aeafee3fea24f37abd1315553f2cfa6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<RenderDragCubesCoroutine>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SetupDragCubeCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CompileParts>d__56:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

DeepFreeze:


Exception loading ScenarioModule DeepFreeze: System.NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Load (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnLoad (ConfigNode gameNode) [0x0003a] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Load (ConfigNode node) [0x0000e] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <55ba45dc3a43403382024deac8dcd0be>:0

And:


Exception handling event onGUIRnDComplexDespawn in class RDSceneSpawner:System.NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Save (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnSave (ConfigNode gameNode) [0x00079] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Save (ConfigNode node) [0x000a6] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ProtoScenarioModule..ctor (ScenarioModule module) [0x0003c] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.UpdateModules () [0x00055] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.GetUpdatedProtoModules () [0x00005] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at Game.Updated (GameScenes startSceneOverride) [0x000a7] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at KSP.UI.Screens.RDSceneSpawner.onRDDespawn () [0x0000a] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at EventVoid.Fire () [0x00127] in <55ba45dc3a43403382024deac8dcd0be>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at DF.DFSettings.Save (ConfigNode node) [0x00001] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at DF.DeepFreeze.OnSave (ConfigNode gameNode) [0x00079] in <73ccc08214f94d89a7b8fcc236736202>:0 
  at ScenarioModule.Save (ConfigNode node) [0x000a6] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ProtoScenarioModule..ctor (ScenarioModule module) [0x0003c] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.UpdateModules () [0x00055] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at ScenarioRunner.GetUpdatedProtoModules () [0x00005] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at Game.Updated (GameScenes startSceneOverride) [0x000a7] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at KSP.UI.Screens.RDSceneSpawner.onRDDespawn () [0x0000a] in <55ba45dc3a43403382024deac8dcd0be>:0 
  at EventVoid.Fire () [0x00127] in <55ba45dc3a43403382024deac8dcd0be>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventVoid:Fire()
KSP.UI.Screens.RDSceneDespawner:BtnExit()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press()
UnityEngine.UI.Button:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

That last one may well trap you in buildings. Note the exception happened near 'KSP.UI.Screens.RDSceneDespawner:BtnExit()'

 

If you insist on running outdated or incompatible mods, please learn to read the logs yourself. These obvious problems are not hard to find, if your mods are working properly a quick search for 'NullReferenceException' in your log file should return nothing.

I reinstalled the most recent versions of Interstellar and DeepFreeze and everything is working now.  Thank you!  I will make sure to look through the logs next time before I bug anyone!

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