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Normal Map Problem


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Here's how my normal map looks in Unity:

Unity.jpg

Here's how my normal map (doesn't) look in KSP:

KSP.jpg

Here's the texture, normal and obj files:

https://dl.dropbox.com/u/46209553/NormalMap/Shroud.zip

As far as I can tell, the red channel on the normal map is being ignored, so the vertical ridges in the normal map aren't showing up. I checked the other parts I've done recently (fuel tanks), and the same problem occurs with them, though it isn't as noticeable.

I've tried everything I can think of and everything I've seen suggested here in the forums (such as inverting the green channel).

I'm all out of ideas. :confused:

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