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Just as random as the Kraken


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Just starting a random thread to pass the time being that my daily sauces check for KSP2 insights usually result in disappointment.

Heres a thought I just had:
The reason KSP2 has such high expectations is that KSP was modded into thousands of different games, so most of the creative development team’s work has already been done for years. The issue what to and how to add in the stock game. Putting enough in the game without it requiring a high tier computer to run at medium settings. Even more so I hope that it leaves enough room for the possibility of a lot of mods, even providing its own CKAN interface. 
 

Another random thought:

With a lot of popular older mods that can only be revisited through beta versions due to the modder moving on with life, I hope Private Division offers monthly prizes for “Mod of the Month” and higher prizes for “Mod of the Year.” Modder’s of KSP would receive very little other than recognition and fame from creating very popular mods, hopefully the game helps create a yearning to keep a mod compatible with updates.

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22 hours ago, Xd the great said:

Yeah, mods are vital to the success of KSP, and will be very important in KSP2.

I don't know about the details, but developers, please make KSP2 mod friendly. As in, easy to make mods.

They’ve said a few times that it’s going to be mod friendly. I’m just wondering to the extend as such if they’re going to develop their own mod client, have it handled with steam community as well, or if they’re just talking of allowing it to be modded.

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