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2 parts won't move technode with module manager patch


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Hello all,

Tired of my current 1.8.1 game I am editing my game again.

Now everything works fine. All parts move to where I want them to move except for 2 parts. It is an almost vanilla install with only sounding rockets and remote tech installed so far.

There are 2 parts that refuse to move though. That is the MK1 pod and the RT-5 solid rocket booster neither want to move out of the "start" RDNode. I first tried to put them into xstart. Didn't work then I tried a stock RDNode doesn't work either. Anyone knows how to get them moved?

 

//Parts are done by technode so it is easy to checkup on things.

//xstart -----------------------------------------------------------------------------------------

@PART[mk1pod]:FINAL
{
	@TechRequired = basicRocketry
}
@PART[kv1Pod]:FINAL
{
	@TechRequired = xstart
}
@PART[basicFin]:FINAL
{
	@TechRequired = xstart
}
@PART[GooExperiment]:FINAL
{
	@TechRequired = xstart
}
@PART[solidBooster_sm]:FINAL
{
	@TechRequired = basicRocketry
}
@PART[parachuteSingle]:FINAL
{
	@TechRequired = xstart
}
@PART[trussPiece1x]:FINAL
{
	@TechRequired = xstart
}

 

Edited by waerth
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You could try changing the '@PART[mk1pod]:FINAL' to '@PART[mk1pod.v2]:FINAL' and the '@PART[solidBooster_sm]:FINAL' to '@PART[solidBooster_sm.v2]:FINAL'.

Have you looked at your save file yet? I had to use this for other parts earlier, go under 'SCENARIO' and 'tech' with the id = start, and delete the line 'part = mk1pod.v2' and 'part = solidBooster.sm.v2' completely. You can either do this or start a new save.

Other than this, I don't have any other good solutions though. 

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