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Help with saving a craft file


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Hi everyone,

So here's a quick rundown of my current situation and some background. 

I'd made a nice spaceplane that I liked with added missiles and guns on it using BDArmory. I then decided to switch to making an AA vehicle, but not without saving the first plane. Once I had finished the building/testing process of the AA rover, the craft file for the spaceplane I had made magically disappeared. I looked around in my KSP>saves>(save name)>Ships>SPH directory but couldn't find anything. I searched around a bit on the web, and realized that I could reverse-engineer a craft file from a save. So that's what I did. I loaded my quicksave from before I kitted the plane out with mods and created a save. I used the craft rescuer tool on Kerbaltek, which was able to bring the stats of the plane and the amount of parts, ect. However, when I clicked load, KSP just did nothing. I looked around in the craft file with notepad, didn't find anything majorly broken. Also, since its was able to recover some of the information about the plane, including the name and part count/price, it didn't seem likely that the craft file was broken too badly. I'm not entirely sure of what to do. I could just recreate my craft (it wasn't all that complicated anyways) although that would be a bit of a bummer.

I'm mostly looking for ways to either force load the file or open it in a separate editor, just to make sure there's nothing wrong with it, and if there is, how to fix it manually.

Thanks for any help!

EDIT: I just recreated the plane from screenshot that I took during flight in the save, but any help would still be appreciated just so I can figure out what to do in the future if a craft is too complex to screenshot and rebuild.

Edited by PhoenixFire
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