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Probe not losing control when out of contact <BUG??>


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I have an asteroid catcher probe I launched which is on it's way out of Kerbin's SOI.  Because I'm an idiot, I forgot to put any antennae on this craft, other than the basic one built into the probe core.

The probe is now out past Minmus, and reports having no connection to KSP, but I can still add manoeuvre nodes, and access fine throttle and attitude control.  Based on the difficulty settings (Enable CommNet / NOT Require Signal for Control)) I expect that I should not have access to this level of control, but SAS 'point-to' capability and full or zero throttle only.  This has certainly been the case on other probes I've had behind the Mun etc. in the past in this save.

Am I misunderstanding how out of range probes work? Is this a difference between out of range and occluded?  Is this a bug? Or is it potentially a mod issue (I don't have any mods specifically for comms; full modlist in the spoiler below)?

I searched the forums, but this doesn't seems to have been reported before; is this happening to anyone else?

 

Spoiler

- [x] Science! Continued
- Chatterer
- ClickThrough Blocker
- Distant Object Enhancement Continued
- Distant Object Enhancement Continued default config
- Docking Port Alignment Indicator
- Environmental Visual Enhancements
- Environmental Visual Enhancements - Stock Planet Config files
- Kerbal Alarm Clock
- Kerbal Changelog
- Kerbal Engineer Redux
- KS3P
- Module Manager
- PlanetShine
- PlanetShine - Default configuration
- Precise Node
- RCS Build Aid Continued
- SCANsat
- TextureReplacer
- Toolbar Controller
- Trajectories
- Transfer Window Planner
- unBlur
- Zero MiniAVC

Edited by AlexinTokyo
Can't use MarkDown in Spoilers, it seems.
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It's most likely a mod issue, but I have no idea which mod. But it sounds like a mod issue. (Unless you have a kerbal on-board.)

And no, you seem to understand perfectly well how it should operate. If your connectivity goes to zero, your probe icon should turn yellow. You should lose the ability to do fine control of throttle and direction, and the ability to set maneuver nodes. You should retain the ability to use on/off throttle control, and change SAS modes.

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On 7/28/2020 at 2:15 AM, steuben said:

so "require for control" is not checked?

Correct - I expected to be reduced to minimal control only, but that is not happening.

For a test I magicked a copy of the same ship into Duna orbit, and it functioned as expected - no fine control and no manoeuvre nodes.  I have another probe on the way to Eve, which correctly lost control when I retracted the antennae.
So it seems it might be failing to update the control settings on passing out of range?  Although as I say I did experience loss of control due to occlusion previously.

Will keep testing.

Edit to add: Turns out that changing the difficulty setting to 'Require Signal for Control' then changing it back rectifies the problem.  So it _seems_ to be an issue with when signal is lost - sometimes it applies the changes correctly and sometimes it doesn't.  Not sure if this is mod related or not, however.

Edited by AlexinTokyo
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