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My idea: Better keybinding


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This is a very simple suggestion, what I want is for the player to have more freedom on the keybinds. What do I mean with that:

- Be able to rebind the mouse buttons. My mouse's LMB isn't working so I reversed the R and LMB functions, and now I can't do things like open the vessel's info. Some people would also like more customization, and maybe left handed players would like it too.

- Have two keys binded for the same command (kinda like how GTA V lets the player bind multiple keys for the same thing

- Make it so every key can be used as a bind

Edit: the two and third suggestions are already possible, so ignore them, but I'd like the first one to be inserted into the game. There was a long time I didn't play this game

Edited by Neil Kermstrong
Fixed some misinformation
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It might be worth considering acquiring perhaps, say, a mouse that actually isn't for all intents and purposes and for discussions sake, let's say uh: broken?

And/Or, if that doesn't suit, or fully-functioning hardware is somehow not to your taste as a general concept, you could try an autohotkey script to have the one good remaining mouse button change functionality upon a key being pressed and thus fill in for the one that's not cooperating much.   

Such scripts are pretty commonplace and shouldn't be too much trouble to find. You don't really have to learn AHK scripting to use it.

 

I'd personally argue that GTA 5 has a pretty terrible key-binding system which leaves a lot to be desired (such as basic modifier keys, like shift and ctrl as combos instead of individual assignments only) - But I do get your point.

It'd be nice to have KSP2 a little more flexible with controller inputs, especially considering how different craft might require specialized controls and all that.... 

 

On the other hand, as a game programmer I must point out the very critical fact that:  UI programming is something of a poodle. Key Bindings in particular are a very awkward concept to write code around also. And such a thankless task, for if done right, nobody ever raises a cheer for awesome key-binding capability, only when lacking there's no end of grief about it.   Most things that are really notable achievements in computer science tend to be received like that by end users...

 

But yeah, most games do seem to kinda relegate the fact that inputs needs to be assigned onto actions to something of an afterthought. Maybe I'm getting old, but back in my day, you could bind any keys to do anything you wanted and some more you didn't even think of!*

*read the last sentence in the voice of Adam Sandler doing his Grumpy Old Man character (a meme from 1990's era Saturday Night Live, another indicator of how old I am)

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Edited by Moach
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Being able to point with the mouse, but using a keyboard key to invoke actual functions, does have some merit indeed.
I don't think I've seen a game that lets you do that, but an interesting (maybe even groundbreakingly novel?) concept.

Fun fact, I'm also using a trackball with a broken "right" button. They just don't make them any more, and I haven't found any that comes even close to the ergonomics and quality. Second or third-plus hand ones go for stellar multiples of the original price, and are increasingly hard to find at all...
Thankfully there are several other buttons available to map it to, and X11/Linux makes it a breeze to do so.

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On 8/3/2020 at 10:40 PM, Moach said:

It might be worth considering acquiring perhaps, say, a mouse that actually isn't for all intents and purposes and for discussions sake, let's say uh: broken?

And/Or, if that doesn't suit, or fully-functioning hardware is somehow not to your taste as a general concept, you could try an autohotkey script to have the one good remaining mouse button change functionality upon a key being pressed and thus fill in for the one that's not cooperating much.   

Such scripts are pretty commonplace and shouldn't be too much trouble to find. You don't really have to learn AHK scripting to use it.

 

I'd personally argue that GTA 5 has a pretty terrible key-binding system which leaves a lot to be desired (such as basic modifier keys, like shift and ctrl as combos instead of individual assignments only) - But I do get your point.

It'd be nice to have KSP2 a little more flexible with controller inputs, especially considering how different craft might require specialized controls and all that.... 

 

On the other hand, as a game programmer I must point out the very critical fact that:  UI programming is something of a poodle. Key Bindings in particular are a very awkward concept to write code around also. And such a thankless task, for if done right, nobody ever raises a cheer for awesome key-binding capability, only when lacking there's no end of grief about it.   Most things that are really notable achievements in computer science tend to be received like that by end users...

 

But yeah, most games do seem to kinda relegate the fact that inputs needs to be assigned onto actions to something of an afterthought. Maybe I'm getting old, but back in my day, you could bind any keys to do anything you wanted and some more you didn't even think of!*

*read the last sentence in the voice of Adam Sandler doing his Grumpy Old Man character (a meme from 1990's era Saturday Night Live, another indicator of how old I am)

.

 

 

 

 

 

 

 

On 8/4/2020 at 2:38 AM, Corax said:

Being able to point with the mouse, but using a keyboard key to invoke actual functions, does have some merit indeed.
I don't think I've seen a game that lets you do that, but an interesting (maybe even groundbreakingly novel?) concept.

Fun fact, I'm also using a trackball with a broken "right" button. They just don't make them any more, and I haven't found any that comes even close to the ergonomics and quality. Second or third-plus hand ones go for stellar multiples of the original price, and are increasingly hard to find at all...
Thankfully there are several other buttons available to map it to, and X11/Linux makes it a breeze to do so.

I just bought a new mouse (one that isn't even made for gaming, unlike the other one) because I couldn't play not only on this game but in a couple of other games because of my mouse.

Thanks for the replies anyway :)

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