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Is there a way to transfert a maneuver node to a docked craft ?


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It's all in the title.

To add a little more details :

  1. I have a craft currently docked at a space station, in stanby, waiting for a transfer window to open.
  2. Selecting the craft in the Tracking Station, I'm now in control of the space station (biggest craft win I suppose).
  3. I create my maneuver node for interception when the transfer window open.
  4. I timewarp until the Transfer Window open
  5. I undock the craft and he have no knowledge of the maneuver node. Which sucks, since I'll have to recreate it.

What I'd like is a way to :

Create the maneuver node for the docked ship and assign it to this ship while docked

or

To be able to transfer maneuver nodes between crafts in close proximity.

I'm OK for mods, is they're feature light, I'm hitting the maximum perf my computer can manage for KSP.

Thanks a lot :)

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  On 8/25/2020 at 8:21 AM, s_gamer101 said:

What if you rigthclick (or leftclick, I always confuse it) on the command pod of your vessel and press „Control from here“ before you undock?

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I have just tested and confirm that this works both when you switch control and then create the node and when you create the node before switching control.  I guess the game saves the manoeuvre node to the active vessel when the current vessel splits.

As far as I know, there is no way to transfer a node to a new control point automatically, but you can use the Precise Node mod to do this.
This mod shows, and allows you to hand enter exact values for the UT time of the node and the Δv for each of the three axes (pro/retrograde, normal/anti-normal, and radial in/out).

yhEcwuB.jpg

So if you accidentally undock before switching control to the interplanetary ship's control point, you can copy the numbers from the node on the station, create a new node for the ship and paste the numbers in.  You will then have an identical node for the ship, and can burn away to your destination.

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