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Hide Empty Tech Tree Nodes Not Setup


Steve302

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I'm using a legacy build (1.8.1) and I have no idea how to get Hide Empty Tech Tree Nodes working. I'm using CKAN and I figured it was as simple as installing it but apparently you have to configure it? Any and all help is greatly appreciated.  I have no idea how to make patches with Module Manager and could seriously use some help. Thanks in advance!

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On 11/14/2020 at 2:22 PM, Steve302 said:

I'm using a legacy build (1.8.1) and I have no idea how to get Hide Empty Tech Tree Nodes working. I'm using CKAN and I figured it was as simple as installing it but apparently you have to configure it? Any and all help is greatly appreciated.  I have no idea how to make patches with Module Manager and could seriously use some help. Thanks in advance!

If you haven't already - when you begin a new game, if you go into settings (as you would to create "custom" difficulty) all the options for HETTN are there.  Note of caution - I've had weird experiences with it in my 1.10.1 game and found that I can only switch whether or not it hides empty nodes and how it handles unlocks (no req, any, or all).  Messing around with anything else, including trying to compress vertical/horizontal space, makes it buggy.  Trying to spread out science values from nodes that are no longer used actually made it so I couldn't even load into the game properly.  YMMV

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