kylelander Posted November 28, 2020 Share Posted November 28, 2020 When I enter physics range of any vessel, the ships are bent and parts spawn in wildly different locations compared to where I have placed them. KSP Version : 1.10.1, x64 WindowsPlayer Mods:https://mega.nz/file/Y9VzxSzJ#YBqRn6mzsEXtcznsQWEK9JEk_9YVUOS2oEerfCfmD_Q or https://mega.nz/file/E9dBCAKR#gTYqilOhGS1tHkipYHLqv8pQrcP2X1-S1Tb5Vj8Kaf4 to install via CKAN All mods installed via CKAN LOG FILE: https://mega.nz/file/skFBWIgK#Ze0U2IBwM_rVGVyx3NY9Arq9YOfTP0b-AVNcqEBxRRY Reproduction steps: Create a vessel. Cheat into orbit, get another vessel to enter it's physics range, and see if this happens. Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted November 28, 2020 Share Posted November 28, 2020 This often happens when autostruts are enabled and you dock things together- the struts can get very confused about which parts they're meant to be strutted to and things end up pointing in the wrong direction or in some cases causing massive explosions and random parts end up stationary in space over the planet/moon's poles (which has happened to me quite a few times and written off more than one space station!). Turn off all autostruts before docking stuff together, it seems to reduce the chances of this sort of thing happening. Link to comment Share on other sites More sharing options...
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