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Ships appear in wild configurations


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When I enter physics range of any vessel, the ships are bent and parts spawn in wildly different locations compared to where I have placed them.

nVqhftM.png

KSP Version : 1.10.1, x64 WindowsPlayer
Mods:
https://mega.nz/file/Y9VzxSzJ#YBqRn6mzsEXtcznsQWEK9JEk_9YVUOS2oEerfCfmD_Q
or https://mega.nz/file/E9dBCAKR#gTYqilOhGS1tHkipYHLqv8pQrcP2X1-S1Tb5Vj8Kaf4 to install via CKAN
All mods installed via CKAN
LOG FILE: https://mega.nz/file/skFBWIgK#Ze0U2IBwM_rVGVyx3NY9Arq9YOfTP0b-AVNcqEBxRRY
Reproduction steps: Create a vessel. Cheat into orbit, get another vessel to enter it's physics range, and see if this happens.
 

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This often happens when autostruts are enabled and you dock things together- the struts can get very confused about which parts they're meant to be strutted to and things end up pointing in the wrong direction or in some cases causing massive explosions and random parts end up stationary in space over the planet/moon's poles (which has happened to me quite a few times and written off more than one space station!).

Turn off all autostruts before docking stuff together, it seems to reduce the chances of this sort of thing happening.

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