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Getting an intermittent bug that is really annoying.


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I'm having an issue where randomly during a session my game will go into a bugged state.  While in this state I have noticed a list of things that are wrong/broken.  

Unable to create manuvre nodes, I can switch to other vessels, but clicking an orbit path does not give the option to create a node.  The dot showing the spot you are clicking does not appear. 

Most of my MJ modules vanish from the in-flight scene, pretty much anything with a execute manuvre function is gone.  Ascent guidance works, but does not circulize. 

hrmygo5.jpg

The VAB/SPH show build limits, but I'm playing in science mode. 

AFhdBlX.jpg

Here are the logs when it happened yesterday. 

https://drive.google.com/file/d/1a29yvjjWe_sM1ocAqrrTMX3h6rlUODCW/view?usp=sharing

https://drive.google.com/file/d/1etWwfLqEm5ox4OY9xZ3wlnmZfPVZD-oF/view?usp=sharing

I can't figure out a consistent way to break out of it either. 

Yesterday this was the situation. For example, I have two sats that I need to do burns on but going to either one MJ is missing modules. So I restart the game, which takes 5 min.  Load back to both sats, still bugged... So I try launching a new vessel, still bugged.  Ok, I have a burn on other sat I haven't checked on in a while coming up, go to that one, most everything loads there, except for a couple MJ modules, dont remember which ones. Try to load back to the first sat that I was stuck on and now it works and all the modules load... Like what, I literally just loaded this vessel a min ago and it wasn't working.  It is so inconsistent and frustrating. 

Today I have the same thing.  I went to the VAB to build something and noticed that it was showing build limits.  After finishing that I load the next vessel that needs to make a burn and sure enough, back to being bugged and most of MJ wont load up. So I go launch a new vessel and its bugged there too.  So I switched over to a random satellite that I have not loaded in a long time, still bugged. Went to tracking station and scratched my head for a minute...  Tried to load up another older satellite, still bugged.  So back out and quitting game. 

Here are logs from this session. 

https://drive.google.com/file/d/1W33U-IFzm2BcXNIsasuiW6-_x2YRBorF/view?usp=sharing

https://drive.google.com/file/d/1jmSy3AflFwUPHsHS771b_Dggr6T-CG8Y/view?usp=sharing

I reloaded the game and researched some techs then went back to the vab, the build limits look reset so I try launching something with KRASH.  Everything looks good, Woohoo.  Back to my ship that is about to need to make a burn, and yep it loads correctly. 

I do have a lot of mods installed, but I'm pretty experienced with the game and managing things.  CKAN is used for everything for this playthrough, except KopernicusBE and EVERedux. I am playing 1.10.1 and a good many of the mods I am using are not yet updated but seem to work fine, I tested that every mod functioned before starting the playthrough in earnest.   

Here is the mod list. 

Spoiler

AECS_Motion_Suppressor (air brake, engine, & control surface) (AECS-Motion-Suppressor 1.3.2.3)
AirlockPlus (AirlockPlus v0.0.11)
Airplane Plus (AirplanePlus 26.5)
AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.1.2)
Animated Attachment (AnimatedAttachment v2.1.5)
Animated Decouplers (AnimatedDecouplers v1.4.2.2)
Antenna Helper (AntennaHelper 2:1.0.7.2)
AQSS - Auto-Quick-Save-System (AQSS 0.1.0.1)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:v0.93)
B9 Part Switch (B9PartSwitch v2.17.0)
Better SR Bs (BetterSRBs 1.2.4)
BetterBurnTime (BetterBurnTime 1.10)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.6)
Blast Awesomeness Modifier (BAM) (BAMCont 1.3.3.3)
BonVoyage (BonVoyage 1:1.2.0)
Breaking Ground (BreakingGround-DLC 1.5.1)
Chatterer (Chatterer 0.9.99)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14)
Comfortable Landing (ComfortableLanding 2:1.9.1)
CommNet Antennas Extension (CommNetAntennasExtension 2.1.3)
CommNet Constellation (CommNetConstellation 1.5.5)
Community Category Kit (CommunityCategoryKit 5.1.0.0)
Community Resource Pack (CommunityResourcePack 1.4.1.0)
Community Tech Tree (CommunityTechTree 1:3.4.2)
Craft Manager (CraftManager 1.2.0)
Crew Light (CrewLight 1:1.20.0)
Crew R&R (CrewQueueTwo 1.1.11)
Cryo Tanks (CryoTanks 1.5.3)
Cryo Tanks Core (CryoTanks-Core 1.5.3)
Cryogenic Engines (CryoEngines 1:1.1.4)
Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 1.1.4)
Custom Barn Kit (CustomBarnKit 1.1.21.0)
Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1)
Deployable Engines Plugin (DeployableEngines 1.2.2)
Distant Object Enhancement Continued (DistantObject v2.0.1.1)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1)
DMagic Orbital Science (DMagicOrbitalScience 1.4.3)
Dock Rotate (DockRotate v1.10.1.52)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1)
Docking Port Sound FX (DockingPortSoundFX v2.1.12)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.10.0)
Earn Your Stripes! (EarnYourStripes 4.0.2)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Editor Extensions Redux (EditorExtensionsRedux 3.4.1.1)
Engine Lighting Relit (EngineLightRelit 1.6.3)
Environmental Visual Enhancements Redux 1.11.1.1
Feline Utility Rovers (FelineUtilityRovers 1.2.11)
Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1)
Final Frontier (FinalFrontier 1.10.0-3485)
Firespitter Core (FirespitterCore v7.15)
Firespitter Resources config (FirespitterResourcesConfig v7.15)
Flag Rotate (FlagRotateCont 1.1.8)
Flexible Docking (FlexibleDocking 8.0)
Flight Tracker (FlightTracker 3.0.0.1)
Grannus Expansion Pack (GrannusExpansionPack 1.2.1)
Grannus Expansion Pack JNSQ (GrannusExpansionPack-JNSQ 1.2.1)
Grounded - Modular Vehicles (Grounded 5.0)
Hangar Extender (HangerExtenderExtended 3.6.0)
Heat Control (HeatControl 0.5.2)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2)
Hot Spot (HotSpot 0.8.0)
Inline Ballutes (InlineBallutes 1.2.11.2)
JNSQ (JNSQ 0.9.0)
JNSQ Ribbon Pack (JNSQ-RibbonPack 0.9.0)
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Actuators (KerbalActuators v1.8.3)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Atomics (KerbalAtomics 1:1.1.4)
Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.1.4)
Kerbal Attachment System (KAS 1.7)
Kerbal Changelog (KerbalChangelog v1.3.0)
Kerbal Construction Time (KerbalConstructionTime 1:1.4.8)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2)
Kerbal GPS (KerbalGPSRevived 1.2.0.1)
Kerbal Inventory System (KIS 1.26)
Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v0.1.10)
Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.12)
Kerbalism (Kerbalism 3.11)
Kerbalism - Default Config (Kerbalism-Config-Default 3.11)
Kerbal-Konstructs (KerbalKonstructs 1.8.1.15)
Kopernicus BE r46
kOS: Scriptable Autopilot System (kOS 1:1.2.1.0)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.2)
Kronal Vessel Viewer Continued (KVVContinued 0.1.1)
KSC Extended (KSCExtended 2.2)
KXAPI (KXAPI 1.2.0)
Launch Escape System (PEBKACIndustriesLaunchEscapeSystem 1:1.4.2)
MagiCore (MagiCore 1.3.2.3)
Making History (MakingHistory-DLC 1.10.1)
Mandatory RCS (MandatoryRCS 1:1.8)
Maneuver Node Evolved (ManeuverNodeEvolved 5.0)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.1.2)
MechJeb 2 (MechJeb2 2.11.0.0)
Memorial Wall (MemorialWall 2.0.0.2)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.9.3)
Mk3 Stockalike Expansion (Mk3Expansion 1.5.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0)
Module Manager (ModuleManager 4.1.4)
NavUtilities continued (NavUtilitiesContinued 0.7.2)
Near Future Aeronautics (NearFutureAeronautics 2.0.0)
Near Future Construction (NearFutureConstruction 1.2.3)
Near Future Electrical (NearFutureElectrical 1.1.3)
Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.1.3)
Near Future Electrical Core (NearFutureElectrical-Core 1.1.3)
Near Future Exploration (NearFutureExploration 1.0.10)
Near Future IVA Props (NearFutureProps 1:0.6.3)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.0.3)
Near Future Propulsion (NearFuturePropulsion 1.2.2)
Near Future Solar (NearFutureSolar 1.2.3)
Near Future Solar Core (NearFutureSolar-Core 1.2.3)
Near Future Spacecraft (NearFutureSpacecraft 1.3.3)
Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)
One Window (OneWindow 4.0)
Parking Brake (ParkingBrake 0.3.0)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
Pood's Milky Way Skybox (PoodsMilkyWaySkybox v.1.3.0)
Rational Resources (RationalResources 1.13.0)
RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.3)
RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1)
ReStock (ReStock 1.2.1)
ReStock+ (ReStockPlus 1.2.1)
SCANsat (SCANsat v20.4)
scatterer (Scatterer 3:v0.0632)
Scatterer Default Config (Scatterer-config 3:v0.0632)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0632)
Science Pancake - 2.5m Materials Bay (SciencePancake 1.0)
Sensible Pumps Continued (SensiblePumpsCont 1.3.0)
Smart Parts (SmartParts 1.9.16)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
SpaceTux Library (SpaceTuxLibrary 0.0.4)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.6)
Structural Tubing Restructured (StructuralTubing 1.0.8.1)
TextureReplacer (TextureReplacer v4.2.3)
The Janitor's Closet (JanitorsCloset 0.3.7)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Tracking Station Evolved (TrackingStationEvolved 6.0)
Trajectories (Trajectories v2.3.4)
Transfer Window Planner (TransferWindowPlanner v1.7.2.0)
Tundra's Space Center (TundraSpaceCenter 2.0.1)
UnKerballed Start (UnKerballedStart 1.2.0)
Utility Weight (UtilityWeight 1.1.0)
Waypoint Manager (WaypointManager 2.8.2.6)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
 

I have a feeling that this is a mod compatibility issue and has something to do with the upgrade state of the KSC facilities getting out of whack, based on the symptoms.  Which makes me think is KK or Custom Barn Kit?  I've tried watching for errors in the console in game, and have looked at the logs, sure there are errors and exceptions here and there, but nothing that points me in the right direction.  

If you have the time to look at this and give me suggestions on what to do I will be very grateful.  

One more thought, could this be related to using alternate launch sites with KK / KCT?  I will have to watch and see if there is any correlation.  Because I was just using several different launch sites to shoot off 4 rockets in quick succession. 

EDIT: I have two long game sessions where I only used KSC to launch vessels and I did encounter the bug once.  When I loaded up a vessel to make a planned burn, MJ didn't have all its modules.  I switched to another satellite and it immediately corrected, so that was maybe an unrelated hiccup?   It weakes the idea of it being a problem with other launch sites, but I'm still leaning that way. 

Edited by eberkain
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