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fast testing of plugins


KospY

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I play around with the plugin developement for KSP and I wonder if there is a faster method for testing the plugins when coding.

Right now I use a post build event from visual studio to copy the DLL and a shortcut pointing on a "lighter" KSP (I removed several parts for faster loading)

Even with this, it take a long time to wait : squad credit, loading parts, start a game, resume game, click, VAB, assemble ship, lauchpad, TEST !

It can be very long and boring when we compile often, any tip about this ? Maybe a launch parameter for the exe to skip some repetitive task ?

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  • 2 weeks later...

For information, I found another way to test my plugin : using Unity.

The only problem is I cannot load the KSP C# assembly DLL in it (a strange error happen), so I have no access to KSP class.

In my case it's not important because I'm creating something that only use unity objects. When all my functions will be ready I will switch to KSP for coding the rest of things that need it.

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