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RSS RP-1 / Metallic Recoloring is glitched


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Hello!

I've been playing RP-1 for a few weeks now, when I installed it and tested it I I tried to use the "Recoloring GUI" menu to... recolor parts. I used various colors but there was one that wasn't working (at least properly), this was the metallic and Specular options, when I set both to 255 (max) the craft would be shiny and perfect in the VAB but when it loaded in the pad the colour was black. In that time it wasn't a big deal for me because I could use another colours, but now I made an Atlas and I want it to be "shiny" but it's just black 

For the installation of RP-1 (and RSS) I used Carnasa's guide
Here are some screen shots of how it looks in the VAB and in the pad 
VAB: https://ibb.co/RYSYnf1
Pad: https://ibb.co/YcMp4W6     

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Shiny metal textures usually turn out black in flight in my experience, could be something to do with reflections being turned off in flight as having them switched on kills the frame rates. Paint them proper colours instead and that should work.

On an unrelated note- if you’re using TestLite, use the RD-107 and RD-108 instead of US rockets for your launchers, by the time you get to the mid sixties tech nodes they have failure rates of 0.07% with no data units in them, plus they have better performance than the US engines in most other aspects- more thrust, higher ISP and built-in verniers for 3-axis control.

I went down the US path for a long time with the LR79, LR89 AND LR105 on most of my early orbital launch rockets before I realised how much better the Soviet engines are in the early stages of RP-1 and unless you’re going for a purely historical re-enactment type game, I suggest you stick with the Soviet stuff instead.

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