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Freeze Outside Of Physics Range


Zach1

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So for awhile I've wanted to land my side boosters but as you all know you cant control them after detachment or the main craft will crash into back into Kerbin since you haven't finished putting it into orbit.  I've tried using parachutes but once out of range they stop slowing the booster's since the physics aren't being loaded and it just crashes into the surface anyways.  So is there a mod that freezes things outside of range of the physics so I can just take control of the side boosters after entering orbit or even a mod that does anything else to solve the issue as long as the performance loss Isn't really noticeable.

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There are a few things that might help you:

  • FMRS does more or less exactly what you want- you can fly the payload to orbit and then switch back to the booster and fly that back down to the surface using some time reversing trickery. If you want to land your boosters back on the launchpad/runway, this is your best bet.
  • Stage Recovery does it all in the background instead- with sufficient parachutes, or a control point and sufficient fuel, it can simulate the landings and automatically recover the dropped stages for you. If you just want to recover dropped stages anywhere they fall, this is probably a better option than FMRS and is heavily configurable to choose how much value is returned and even add a chance that your stages will burn up on re-entry; it also recovers crew and science from vessels.
  • KSTS lets you record any given launch, including returning boosters, then simply re-use that recording to put your payloads into orbit according to the payload mass and final orbit of the recording for the same cost in funds to build the rocket. It also allows ‘transport’ launches that can carry crew or transfer resources to and from existing vessels in orbit, or ‘construct’ missions where you can create an entirely new vessel in the editor then have KSTS build it in space using an existing space station as an orbital dock- very handy if you want to build a massive spaceship but can’t think of a way to launch it, plus you can build it with the fuel tanks empty then fuel it up later, either with further flights from Kerbin or with fuel mined from elsewhere.
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