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Rover just floats in place when decoupled[MOVED]


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Mods in use:

ClickThroughBlocker                     ModualManagerWatchDog

USITools                                                  All NearFuture mods

ToolbarController                             Tweakscale

KSP-Recall                                             KerbalReusabilityExpansion

B9PartSwitch                                      HeatControl

CommunityResourcePack           Firespitter  

DeployableEngines                          DmagicOrbitalScience

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Player.log: https://drive.google.com/file/d/1LJNt-KjNn42RtOSjbCq91Zofpt3ZIeMs/view?usp=sharing

CraftFile:https://drive.google.com/file/d/1kbWxFVAL32fbiE6-nxCN8hSyw01YPC84/view?usp=sharing

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Problem: When the root part is NOT on the rover it will hover in place when decoupled unable to move. While I do have mods installed there are no modded parts on the rover. When checking the ingame console I saw that the following was being repeated indefinitely until I reverted flight or quit the game.

"dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN
  at System.Environment.get_StackTrace () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 
  at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 
  at PatchedConicSolver.Update () [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)"

 

I have never had this problem with a craft before. I am using a hinge from one of the dlcs as the main body of my rover. Any help appreciated. All mods up to date.

Edited by RYU AZUKU99
adding more info
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