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Aerodynamic model


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We all know KSP isn't meant to be a hard simulator, but I'm hoping that lower atmosphere is more punishing and wing spam is ineffective.

Like, this thing should have crashed into the ocean, and even if it didn't, the drag by picking up speed at sea level should have torn it apart

 

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That FAR is a thing indicates it should be possible to have a relatively realistic aero model. The stock KSP aero model is roughly reasonable for craft which look at least a bit like real-world planes and rockets, but swiftly breaks down once you learn and begin to exploit the rules of the stock model.

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