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  • 1 month later...

Personally the way I'll make it is I'll make a fully enclosed low res fairing the same dimension as the high res mesh, reduce the number of edges to 12 (just like making a collider for your fairing) and close the bottom part of it. I'll then import it to ksp, then  ksp will generate a drag cube for it in PartDatabase.cfg and voila!. You just copy and paste the drag cube  info of the low res model you imported to ksp to your high res fairing model.

Edited by R_Skoklater
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