Jump to content

KSP 2 Mod Developer Info


Oinker

Recommended Posts

Hi. I would like to have  Day-1 mods available for KSP 2 skyboxes. I need to know the supported and preferred formats  of the skyboxes in KSP 2. I assume that the home solar system has a set skybox which I would like to replace directly. And  there are other (maybe infinite) solar systems with different skyboxes. My plan is create a milky way skybox for the Kerbin system and then generate skyboxes for other systems based upon their proximity to the Kerbin system and each other, thus creating a cohesive galactic sky-map.

Link to comment
Share on other sites

I don't think multiple skyboxes make sense. It'd be a pain to blend them as you travel from one star system to another. It seems far more likely that there would be a single sky box with "distant" stars/galaxies painted into it and any of the reachable stars, which are the only ones that would likely have appreciable parallax, be rendered directly - similar to how moons and planets are handled in KSP.

There is, potentially, a world where skybox is generated procedurally by rendering all the stars from a database. That can be split between frames to keep cost to an absolute minimum while still providing realistic parallax and giving a bit more room to expanding the star systems in the future, but it seems unlikely that it'd be considered worth the trouble, so my money would still be on a single skybox texture.

Other than that, so long as you keep your work in a lossless format, I don't think you'll have trouble converting it. Just make sure it has high enough resolution. Something that looks good in 4K at 60°FoV should be sufficient. So I would keep your source work for the cube map as six 4096x4096 textures, and if the actual cube map will end up a bit smaller in resolution, you'll be able to downsample to whatever the game actually expects.

Link to comment
Share on other sites

If someone were to mod in wormholes to very distant stars additional skyboxes makes perfect sense. Also, I think it would be neat if nearby stars are to be implemented using particles and have the skybox only deal with the galactic ring. It would look far better, specially if there are individually flickering stars.

Edited by Jack Mcslay
Link to comment
Share on other sites

×
×
  • Create New...