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Kerbal Space programs 1.11 to 1.12 mod issue


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You’re far from the only one having issues with this update, it’s not uncommon to- wait, you put zip files in your GameData!? :o You’re really not meant to do that: download them first, unzip in the downloads folder and keep them stored somewhere else, only adding the mods you actually want to use into GameData.

The issue, as with so many others, is probably Steam mangling some files during the update process, or cloud syncing and mangling files then. Either way, the same solution applies:

  1. Copy your save folder (from KSP/saves/your-save-name-here) and put it on the desktop for safe keeping;
  2. Clear your GamData folder entirely, leaving just Squad (and SquadExpansion if you have either/both DLCs);
  3. Right click KSP in your Steam library, disable cloud syncing and then verify the local files;
  4. Run KSP without mods to check that the base game is now working correctly;
  5. Copy the whole of KSP out of steamapps/common and paste it somewhere outside the Steam folder tree (desktop, another drive, anywhere at all really as long as Steam can’t touch it), this will be your new modded copy of KSP;
  6. Add mods to the new copy, leaving the Steam copy to collect what few updates are still to come without breaking any mods.

You can make as many copies of KSP as you want, on different versions and with different mods. With so many mods I recommend you start using CKAN to manage them all, it’ll make your life a lot easier and also makes it easier to create new copies of KSP too.

Steam is fine for stock games as you can access the workshop and get interesting stuff there, but it’s bad for modding and regularly breaks stuff especially when updates happen. Let it keep its own, mod-free copy to get updates and stick all your mods in another copy it doesn’t know about.

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6 hours ago, jimmymcgoochie said:

You’re far from the only one having issues with this update, it’s not uncommon to- wait, you put zip files in your GameData!? :o You’re really not meant to do that: download them first, unzip in the downloads folder and keep them stored somewhere else, only adding the mods you actually want to use into GameData.

The issue, as with so many others, is probably Steam mangling some files during the update process, or cloud syncing and mangling files then. Either way, the same solution applies:

  1. Copy your save folder (from KSP/saves/your-save-name-here) and put it on the desktop for safe keeping;
  2. Clear your GamData folder entirely, leaving just Squad (and SquadExpansion if you have either/both DLCs);
  3. Right click KSP in your Steam library, disable cloud syncing and then verify the local files;
  4. Run KSP without mods to check that the base game is now working correctly;
  5. Copy the whole of KSP out of steamapps/common and paste it somewhere outside the Steam folder tree (desktop, another drive, anywhere at all really as long as Steam can’t touch it), this will be your new modded copy of KSP;
  6. Add mods to the new copy, leaving the Steam copy to collect what few updates are still to come without breaking any mods.

You can make as many copies of KSP as you want, on different versions and with different mods. With so many mods I recommend you start using CKAN to manage them all, it’ll make your life a lot easier and also makes it easier to create new copies of KSP too.

Steam is fine for stock games as you can access the workshop and get interesting stuff there, but it’s bad for modding and regularly breaks stuff especially when updates happen. Let it keep its own, mod-free copy to get updates and stick all your mods in another copy it doesn’t know about.

ok i understood,but i already have updated to 1.12 is there any way i can revert back ? also if i remove it out of steam apps i will have 2 copies of ksp correct? And i keep the zip files there because i have too many mods,i have forgotten which folder is for which mod.When i keep the zip files i can just look inside the zip and tell which mod is which.Another thing is that I can't update all of this.Sometimes you only need the drivers doesn't matter which version the mod is as long as the driver is updated[Example Kopernicus [technically the driver] and planet packs[mod].

Edited by Gazer890
I missed a few points.
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