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Any way to reduce the effect of Physics Easing?


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I have a Mun base with several craft - the main base, a couple of rovers, a fuel depot, a crane, and a couple of Orbital Utility Vehicles, all parked within a couple of hundred meters of each other. 

When I returned to it after doing several other missions of many days (not sure if that's relevant, but whatever...), all of the craft 'jumped' and settled, but it seemed like they jumped a lot higher than usual. The crane had tipped over, with several parts offset (they weren't built with an offset, but they were now); one of the rover wheels was significantly offset from the hinge it was connected to (I was able to use an engineer to fix it), and one of OUV's had several parts clipping thru each oth,er.  

In one instance when I switch to a rover, it was placed 10 or 15 meters above the surface and appeared to just hang there, never returning to the surface.  

Is this just some odd aspect of the game? Could it be a problem with my computer? Or what? 

Edited by maddog59
added 3rd paragraph
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I have feeling these problems increase with CPU load.  If you are able, try the same setup on an otherwise empty game. Perhaps copy the game folder and terminate all the other vessels.

I recall the world stabiliser mod was created to address this.  I've not used it myself.  I believe this is what the physics easing is supposed to be mitigating also.

Since using KJR, I've not suffered so badly with this.  I also mostly use autostrut grandparent on structural parts.  On occasions I've tinkered with the cheats like gravity, unbreakable joints etc to mitigate these things.

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