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Plugin Megathread 2


mustwinfull

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Since the previous one was abandoned due to lack of time of the original poster, I am here to make a new one. I have got conformation that I can make this new one from misterspork.

Anyway, enough talk, lets get down to the good stuff. Feel free to make suggestions about organization and what plugins I should add as I might not get them all. This is currently a Work In Progress (many, many plugins too add) and I will be updating regularly (or as close to as possible).

Credit to the makers and contributors of these plugins as well as some of the pictures.

[01/10/12 15:23 GMT]

Updated RemoteTech.

[30/09/12 08:17 GMT]

Updated Re-Entry Heat & Modular Multiwheels.

[29/09/12 21:04 GMT]

Updated Protractor to 2.2.1.

[29/09/12 16:17 GMT]

Added Romfarer Lazor System.

[29/09/12 07:27 GMT]

Updated Protractor & added ISA MapSat.

[28/09/12 16:39 GMT]

Added Dock Clamp, Electronic Power Standards and Dammed Robotics.

[27/09/12 21:12 GMT]

Added ORDA, Re-Entry Plugin, DEMA and IPT Calculator. Edited AdamKSP and Kerbal Engineer Redux.

[27/09/12 15:37 GMT]

Updated Kerbal Engineer Redux. New plugin batch coming later.

[27/09/12 05:55 GMT]

Added Aviation Lights & Updated Kerbal Engineer Redux & Protractor.

[26/09/12 17:55 GMT]

I've added pictures to the plugin sections and have organized the plugins in alphabetical order. I'm going to be adding a new batch of plugins in a few hours hopefully. Also, thread officially opened to the public.

[25/09/12 19:22 GMT]

I've added the groundwork for the start of the thread and I am currently working on adding the plugins to the list. I will sort all the plugins into alphabetical order soon. Updated MechJeb and added a few more plugins to the list.

Plugins:


AdamKSP

Description: The plugin shows phase angles and ejection angles of all planets/moons based on what body your ship is orbiting.

KSP Update Compatible With: 0.17

Latest Version: 0.6

Changelog:

  • Added: Shows lines on map which are connecting your orbit and selected Planet / Moon orbit in the same time.

Uz8UY.jpg

SzwtY.png

Thread Link: AdamKSP


Aviation Lights

Description: A plugin that adds new, different kinds of lights to put on your spacecraft.

KSP Update Compatible With: 0.17

Latest Version: 1.0

Changelog:

  • Initial Release (License added)

6cz23stq.png

r2bkonnm.png

Thread Link: Aviation Lights


Bigtrak KSP Edition

Description: A mod that adds "scaled up toys" to the game.

KSP Update Compatible With: 0.16

Latest Version: 0.30

Changelog:

  • This version comes with just a Bigtrak model that is a Cart/Command Pod.
  • The new Liltrak 2 Kerbal Rover
  • Tweaked version of Tosh's 1.33 Cart Plugin

bigtrakimg.jpg

Thread Link: Bigtrak KSP Edition


BobCat DEMV

Description: BobCat is a group that are currently making Duna manned rovers to explore the planet with.

KSP Update Compatible With: 0.17

Latest Version: -NONE-

Changelog:

-NONE-

  • Glass is not transparent.

211595448.jpg

hgMoa.png

Thread Link: DEMV


Dammed Robotics

Description: A plugin pack with lots of different and new parts like claws and doorhinges.

KSP Update Compatible With: 0.16

Latest Version: 1.2.1

Changelog:

  • 0.16 compatibility patch.

X6YCH.jpg?1

Thread Link: Dammed Robotics


Electronic Power Standards

Description: This plugin wants to be different from the rest of the electrical ones, by being more easy to understand than the others.

KSP Update Compatible With: 0.17

Latest Version: 0.3

Changelog:

  • KSP 0.17 compatible.
  • Rewrote Source user management, users now take demanded power and intelligently find the best source of power.
  • New battery management by sources.
  • Added PowerNodes.
  • Lots and lots of bugfixes.

Thread Link: EPS


Inter-Planetary Transfer Calculator

Description: Want to know the phase angels required to reach other bodies in the solar system? Look no more.

KSP Update Compatible With: 0.17

Latest Version: 0.1.1

Changelog:

  • Added new part, courtesy of PrincessJane.
  • Added temporary solution to the "Being in the sun crashes plugin" bug.

-NONE- (I will add them myself at a later date unless the OP posts any as I'm not that good at photos).

Thread Link: IPT Calculator


ISA MapSat

Description: Want to map all the planets? This is the plugin for you, which even comes with an anomaly detector.

KSP Update Compatible With: 0.17

Latest Version: 3.3.0

Changelog:

  • Rewrote maphandling completely to be dynamic. 17 and future content like planet should work without manual updating on my end.
  • Enhanced the beam/drawing.
  • Gave the wiki a workover and renamed it KerbalPedia since it's not really a wiki.
  • Fixed the icon tooltip.
  • Fixed the icon positioning after reports of issues on some resolutions.
  • Renamed artefacts to anomalies.
  • Enabled one more notch of timewarp increasing mapping capability up to max 50x timewarp.
  • Some performance tweaks.

  • There is a bug when occasionally not all ksc markers show up, this code is up for planned changes anyway.

screenshot148.png

screenshot264.png

Thread Link: ISA MapSat


Kerbal Engineer Redux

Description: A plugin that lets you look at useful statistics of your rocket ships with a part stuck onto it.

KSP Update Compatible With: 0.17

Latest Version: 0.4.3.2

Changelog:

  • Extra part containing just the Build Engineer without the Flight Engineer.
  • Fixed: A completely different bug in the Build Engineer.

  • Delta-V is only calculated for engines and fuel tanks within the same stage.
  • Can click through the window in the Build Engineer. (Very annoying I know)
  • The Build Engineer does not seem to activate for dragging around on first load. (Have to click a button for it to work).

img1.jpg

img2.jpg

img4.jpg

Thread Link: Kerbal Engineer Redux


MechJeb

Description:

It can be used for a range of things, from data, to various different autopilots that do different things for you.

KSP Update Compatible With: 0.17

Latest Version: 1.9.3

Changelog:

  • Extra-fixes for KSP 0.17 compatibility, including configuration saving/loading, LOW/HIGH warp support and the landing AP location picker.
  • Finally improved the menu opening time.
  • Fixed vessel activation problems.
  • Unlocked 100k time warp.
  • Added mechjeb.setLanding() to Autom8.
  • (Probably) Fixed the sync problem in Autom8.
  • Fixed some problems with ObjectToLua.
  • Added "Angle to Prograde/Retrograde" to Orbital Information.
  • Added a Phase Angle Table.
  • Fixed light initialization problem in the AR202 part.
  • "Transfer to" button now displays time away from injection point as well as delta-v;
  • The TGT+/- in rendezvous mode now points correctly at the target;
  • Fixed bug with Pod 2.0 without the landing legs;
  • Fixed problem with Landing Autopilot in Kerbol orbit;
  • Stopped the Ascent Autopilot from closing the window on completion;
  • Added Surface/Current TWR to Vessel Information;
  • Fixed an issue where a ship would separate just after coming out of warp (Was in high warp, now at warp 0) and then trying to set warp 0 again.
  • Sepratrons now ignored in auto-staging.

HSuUn.png

Thread Link: MechJeb


Orbital Rendezvous and Docking Assistant

Description: A feature that many of the players wanted, docking, now comes in a plugin that helps you to do just that.

KSP Update Compatible With: 0.16

Latest Version: -NONE-

Changelog:

-NONE-

  • If you want to connect more than 2 ships, use one central mothership that holds all the docking targets and give one docking system to each one of your ships that are supposed to dock to the mothership. Follow these rules: A ship should not have more than one docking system. If a ship has a docking system, it should not have any docking targets and then you'll be fine. That's just a limitation in this version, I know how to make it work but I just didn't have time to implement it.
  • In certain conditions weird things happen when you try to go to warp. Like the docked ships just floating apart, or one ship being teleported 200m away. I'm still working on it, but the quick workaround is to Quicksave (F5) and Quickload (hold F9) before going to warp.
  • The docking part will currently not restore it's position correctly if you leave the docked ships alone (eg. go back to the space center) and then come back after they have drifted apart too far. I'm working on that one too.
  • Orbit predictions are way off.
  • Impact simulation is not very accurate.
  • Automated docking only useable with small ships

XAyEL.jpg

Thread Link: ORDA


Protractor - Planet/Moon Rendez. Mod

Description: Another mod to help you with interplanetary travel that shows the phase angle, eject angle and Delta-V required to get to the various different planets in 0.17.

KSP Update Compatible With: 0.17

Latest Version: 2.2.1

Changelog:

  • New: Line drawn for closest approach. EXPERIMENTAL! Click on the number in the "closest" column to activate. For now, only works with current orbit.
  • Fixed adjusted angles sometimes showing negative values.

3DicG.png

Thread Link: Protractor


Re-Entry Heat Module & Mk-1 Pod Heat Shields

Description: Another thing the fans wanted, is re-entry and here is a plugin for just that as well as heat shields.

KSP Update Compatible With: 0.17

Latest Version: 1.0.17.03

Changelog:

  • Improved logic controlling when plasma trail effects are displayed.
  • Improved "explodieness" of re-entering debris.
  • Fixed a bug that prevented plasma trail effects from being displayed in some circumstances.
  • A few other minor bug fixes.

q4YsO.png

Thread Link: Re-Entry & Heat Shields


RemoteTech

Description:

This plugin allows you to construct vast relay networks of communication satellites and remotely control unmanned Vessels. It also lets you control Debris and create whole secondary Vessels that you launch from a mothership and decouple later in flight. It even allows those secondary Vessels to be crewable (Think apollo missions).

Your RemoteControlled Vessels need a command station to control them, Mission Control at Kerbal Space Center (KSC) is your first command station, with a omnidirectional antenna with a signal range of 5.000 km. But your RemoteControlled Vessels might not always be in the sky above KSC or might be more than 5.000 km away. For your first missions it might be a good idea to have them be manned, that way, your crew has control and you can switch it over to remote control at will.

KSP Update Compatible With: 0.17

Latest Version: 0.35

Changelog:

  • Applied the 0.17 compatibility fixes developed by community members.
  • Fixed an exploit that could give zero delay at interplanetary distances.
  • Fixed the buggy throttle controls introduced in 0.17.

  1. Engines attached directly to the decoupler that controllable Debris is decoupled from break once focus is switched away from and back to the Debris.
  2. RemoteSAS doesn't have ASAS functionality emidiately after decouple and activation of Debris. You have to exit to a far away Vessel or the tracking station and then return to make it initialize. SAS' attitude control does work right from decouple though.
  3. Unmanned Vessels that have a crewcapacity of more than zero are not able to be remotely controlled unless they have crew on board.
  4. Renaming a Vessel in the settings utility only works for loaded Vessels, unloaded Vessels don't keep their edited name and revert upon next load.
  5. Great distances cause great bugs: The visual signal path is not completely drawn and at very high time acceleration the relay path can be miscalculated to allow connections that shouldn't be allowed due to range restrictions.

newexample.png

Thread Link: RemoteTech


Romfarer Lazor System

Description: Adds lasers and various different functions for different kinds, although one kind of laser still zaps things.

KSP Update Compatible With: 0.17

Latest Version: Beta 8

Changelog:

  • Lazor System is NOW 0.17 compatible!
  • Added a lot of celestial body parameters to target info, when a celestial body is targeted. Enjoy checking out the new planets parameters.
  • Added a bunch of new parameters including: dynamic pressure, time to ap and pe, orbital period, etc.
  • KPS system gets an infusion of map locations from the Kerbin Geographic And Science Society. I also added some latitude/longitude displays to the add and edit popup menues. And it is also possible to view/add/edit with both decimal and sexagesimal number formats.
  • New tab, Modules: This marks the start of the process of integrating other devices with LazorSystem. To that end i have added a lazor guided missile and bomb which will work by itself, and receive lazor guidance when used on a vessel with lazor system installed.
  • Target Cam updated with crew and fuel displays. I also added a expand button to make the window bigger.
  • LazorVision now has an option to enable night-vision and invert-ision on the main camera. I also added an option to display global (NSEWUD), local (FBLRUD) axis and a graphical velocity indicator.
  • Added a new wobble controller to lazor guided flight, if you can optimize the pid control under "advanced options", please let me know the numbers.
  • Added "up"/"down" buttons to tractor beam hover and lift systems. Also added a max power slider to the system.
  • Adjusted the range of all tractor beams. The effective range is now 1000m and max range is 5000m. The power output will decrease linearly between effective and max range. Example: at 3000m the force output will be 12,5N per beam, as opposed to 25N per beam at 1000m.
  • Adjusted afterburner output on liquid engines. It should no longer increase the efficiency of the engines.
  • It is now possible to add a kps location based on where the lead lazor would hit the planet.

lazorsystemtargetcam.jpg

lazorsystemlazorvision.jpg

screenshot23vx.png

Thread Link: Lazor System


TouhouTorpedo's Modular Multiwheels

Description: A plugin that makes you able to make a cart of your own shape.

KSP Update Compatible With: 0.16+

Latest Version: -NONE-

Changelog:

  • Initial Release

MODULARWHEELS.png

Thread Link: Modular Multiwheels


Warp Clamp

Description: Another one of those docking mods to join parts/rockets together in space.

KSP Update Compatible With: 0.16

Latest Version: 0.4

Changelog:

  • Vessels shouldn't spontaneously explode anymore, tested repeatedly, but may still do so anyway.
  • Added a new part with the 1 meter docking port from the BACE pack. Thank you NovaSilisko.
  • Still more kajiggering in the hopes of the clamps stable, fingers crossed.

  • May explode after very long warps. (Most likely fixed in v0.4)
  • May dettach after exiting and returning to the game. (Most likely fixed in v0.4)

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Thread Link: Docking Clamp


Edited by mustwinfull
Adding Plugins.
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Right, a previous moderator in the last Plugin Megathread said this could be stickied if I asked. Do I have to reach any set guidelines though and I would be more than happy to do them to get this stickied.

Thanks.

P.S: I posted it here and not in the OP because otherwise no one would see it (I think?).

Also, a new idea is when this thing gets stickied (if it does) I could use this post as a "Probation List" for plugins that haven't been updated for a long while.

Probation List:

Edited by mustwinfull
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Could a moderator take a look at my comment from a few posts ago regarding this thread as when I asked last time, no moderator came and this is close to sinking and I don't want to lose all the hard effort I put into this (hours). I really didn't want to have to bump this, but I feel I have no choice.

If not, just tell me why and I will try to meet your guidelines.

Thanks.

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