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KSP Black Screen on Launch.


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KSP LOG:

 

 

Mono path[0] = 'D:/{REDACTED}
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
    Vendor:   
    VRAM:     3962 MB
    Driver:   27.21.14.6137
Begin MonoManager ReloadAssembly
- Completed reload, in  0.110 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
[AlarmClockScenario]: Generating ID, but the scenario is not running at this time - no unique checks 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object 'ScreenKerbalsInventory') is missing! 
(Filename:  Line: 334)

UnloadTime: 0.637200 ms
Release Build 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[KSP Version]: 1.12.2.3167 (WindowsPlayer x64) (x64) en-us ============================== 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Input Devices]:  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Input Devices]:  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Launcher disabled? False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Edited by the_electro_bros
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