mattinoz Posted November 28, 2021 Share Posted November 28, 2021 KSP isn't like other games so few games have the player dealing with such a wide range of contexts potentially at the same time. Each context taking a bit to load then set up and render to screen each context shift taking a noticeable amount of time even when the contexts are close. KSP should have a tabbed UI - more like a productivity app less like a game. Each tab holding enough situational data running to allow fairly rapid switching of contexts. For instance docking 2 ships, each would be running in its own tab so you could switch effortlessly between them. Machine spec's dependant you could have a tab open for each crew member of a crafts IVA (or one for each camera if we get those) and switch at will. Map view could be a tab instead of a switched view. Further it would open additional tabs for zoomed in views of other bodies you encounter with on your journey. So you don't need to zoom dance all over the map view. This could lend itself to a Mission View that tiles the views into one tab once configured. I think as the game get vast even on the scale of KSP1 vastness it might be away to help players stay on target. Thoughts? Link to comment Share on other sites More sharing options...
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