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Kerbal Konstructs not detecting colliders?


Fossilized

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Hello, I'm trying to use the AnimateOnClick feature of KK and believe I have done the cfg correctly, (based on docs and referencing other mods) but the Static's colliders aren't being detected. Everything works fine on the actual placeable part, but not the static. I am able to fly through my static and can't click on it to trigger the animation. Why is this happening?

Here is my cfg:

Spoiler

STATIC
{
    name = Fossil_Mechazilla_Arms
    title = Mechazilla Arms
    author = Fossilized
    mesh = MechazillaPart.mu
    category = Bases
    cost = 350000
    manufacturer = SpaceX
    description = Spacecraft Catching System
    MODULE
    {
        namespace = KerbalKonstructs
        name = AnimateOnClick
        animationName = ToggleArms
        collider = MechazillaCollider
        HighlightOnHover = False
        playSound = false
    }
    VARIANT
    {
        name = With Panels
    }
    VARIANT
    {
        name = Without Panels
        deactivateTransforms = L Panel, R Panel
    }
}

Here is my unity:

3kcqA5U.png

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